Eternal Darkness 2 Was Being Developed at Silicon Knights

The confusing, confounding and craptastic development of X-Men: Destiny actually masked something else.

Posted By | On 28th, Oct. 2012


Everyone (almost) knows the story of Silicon Knights. The developer rose from the ranks with quality titles like Eternal Darkness and Metal Gear Solid: The Twin Snakes. It then fetched a plum deal with Microsoft for Too Human, which really didn’t live up to expectations. Suddenly, after a two and a half year development, they came out with X-Men: Destiny, an atrocious adaptation with the franchise which was shrouded in secrecy and doubt.

Now that development process has come to light. Kotaku has an incredibly in-depth piece that showcases how, since separating from Nintendo, Silicon Knights fell under a very much tyrannical rule under President Dennis Dyack, who didn’t have any concern for the development of X-Men: Destiny (one source stated that, “SK didn’t take the development of XMD seriously the entire time I was there. Denis is not an X-Men fan either, so he didn’t care much for the license. To him, it seemed more like a job to get us by”), and in fact siphoned off resources from the project for another.

Which, surprisingly enough, was Eternal Darkness 2. “They were working on an Eternal Darkness 2 demo that they could take to publishers. While I was there, they were even siphoning off staff from my team to work on it. Although development on X-Men Destiny was already struggling, one source said that “SK had about 60% of the development team working on XMD and the other 40% working on ED2.”

Of course, rapid departures and the further ruination of the studio’s good name by X-Men: Destiny’s release turned Silicon Knights into a shadow of it’s former great self. And what of that Eternal Darkness 2 demo? “Bad tech, combined with a team composed of people who had not shipped a title since Metal Gear really hurt that demo.” Also, “a lot of key people responsible for the original Eternal Darkness are long gone.”

Currently, the studio employs less than five staff, including Dennis Dyack.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Starfield – “Some Really Good Updates” Will be Announced “Soon,” Todd Howard Says

Starfield – “Some Really Good Updates” Will be Announced “Soon,” Todd Howard Says

Howard says Bethesda is "doing a lot of Starfield work" that we'll be hearing about in the not-too-distant fut...

Fallout: New Vegas is Canon, Todd Howard Reassures

Fallout: New Vegas is Canon, Todd Howard Reassures

"There might be a little bit of confusion at some places, but everything that happened in the previous games, ...

SteamWorld Heist 2 Features Over 150 Guns and Items, Enemy Strongholds to Raid

SteamWorld Heist 2 Features Over 150 Guns and Items, Enemy Strongholds to Raid

The new Job system allows mixing and matching weapons to create new builds, while enemy strongholds can reward...

Manor Lords Developer Sets Expectations Ahead of Early Access Launch

Manor Lords Developer Sets Expectations Ahead of Early Access Launch

Slavic Magic says it isn't like Total War, Kingdom Come: Deliverance, Mount and Blade, or even Age of Empires ...

Hades 2 – New Boons, Characters, and Activities Detailed

Hades 2 – New Boons, Characters, and Activities Detailed

Zeus, Poseidon and more return, but players will run into plenty of new Greek deities like Apollo and Hestia o...

Hades 2 Technical Test Receives First Gameplay – Omega Attacks, Arcana Cards, and More Revealed

Hades 2 Technical Test Receives First Gameplay – Omega Attacks, Arcana Cards, and More Revealed

Supergiant Games showcases the first area of the rogue-lite, with Melinoë venturing forth to slay the Titan C...