Fallout 4 Development Efficient Thanks to Current Gen, “Story Reason” for Crafting
Crafting might not be a requirement but it is encouraged by Bethesda.
In a game like Fallout 4, there are a couple of different ways to play. Since it was officially unveiled at E3 this year, Bethesda has been touting just how much you can change the environment and the way the game unfolds by doing things like crafting different weapons and buildings. The question that has occurred to some, especially those that aren’t really into the whole crafting craze, is whether they have to do it in order to finish or just be successful in the game.
A recent interview in the Telegraph with game director Todd Howard sheds some light on this particular question. In the interview, Howard said, “It’s optional but it is big. There are missions for it you can decide not to do, but there is a whole system for it and a story reason for it.”
As for the development process thanks to current gen, Howard said, “Traditionally that’s where we’ve developed. So the time we spend developing the game is much more efficient because we don’t have to do it three ways. We don’t have to do one for the PC, one for the 360 and one for the PS3. The majority of our work works on all three. There’s still time spent on each, but not as much.”
This means Bethesda is likely going to same route as games like Far Cry 4. Crafting makes the game that much better, but it isn’t something that is going to stand in the way of people who are wanting to get through the game.
On the other hand, it appears Bethesda wants to make sure people understand they aren’t getting the whole game if they aren’t doing the crafting. Considering it recently came to light that the main voice actors for the game recorded more than 13,000 lines of dialogue, it shouldn’t surprise anyone to find out Fallout 4 has an awful big world to adventure through. We’ll be able to see just how important crafting really is in a couple of months when Fallout 4 launches for the Xbox One, PS4 and PC on November 10.