Fallout 4: What If Bethesda Took A Turn Based RPG Approach?
What if Bethesda returned to the signature gameplay of the first two games?
Aside from Half Life 3, another game that’s been hotly anticipated – even if for significantly less years than the former – is Bethesda Softworks’ Fallout 4. There’s evidence the game is in development and set in Boston but that’s pretty much it. We expect there might be some news either at or after E3 2014 but it remains to be seen.
This week we speculate whether Fallout 4 could go back to the series’s root and instead of going 3D, the developers implement the isometric style. Fallout 3 has been renowned for taking the series from its isometric RPG roots into first person action RPG territory. The game’s breakout success is evidence that it worked out but what if Bethesda returned to the first and second game’s style of gameplay? It could feature the SPECIAL system (which is an acronym for Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck) to define characters while emphasizing more on tactical combat, either turn based or real time.
While the first two games in the series’ history are classics, would fans go for the fourth game taking such an approach? What if it featured the best of both worlds and turned into a tactical first person action RPG? Let us know what you think in the comments.
This article is part of our weekly series on Bethesda’s next big entry into the world of Fallout. Through this series we take a look at the possible new features that Bethesda can add into Fallout 4, based on what they implemented in the previous entries and player feedback.