Final Fantasy 15 PS4 vs Xbox One: Head To Head Video Comparison [60fps]

Overflowing with potential.

Posted By | On 18th, Mar. 2015 Under Article, Graphics Analysis | Follow This Author @GamingBoltTweet


Its been close to nine years since Square Enix announced Final Fantasy Versus XIII exclusively for the PlayStation 3. Since then the game was canceled and then rebranded as Final Fantasy 15 for the PlayStation 4 and Xbox One. Needless to say that ever since Square Enix showcased the gameplay trailer for Final Fantasy 15 at E3 2014, the expectations for the role playing game is through the roof. The gameplay looked gorgeous and was essentially our first look into the so called next generation of video games.

Heading into the Duscae demo, we had set our technical expectations low. We were not sure how cross generation transition had impacted the game’s visual prowess but after playing through the Duscae demo on both the PS4 and Xbox One, we were left impressed. In the last few years, Square Enix have been sharing a few development details regarding Luminous, the engine that Final Fantasy 15 is running on. The demo is utilizing version 1.40 of the engine which allows for complex bone animations and realistic player movement while running or walking.

Technical specifications:

File Size for Xbox One: 6.29 GB

File Size for PS4: 5.27 GB

A head to head video comparison. Please select 1080p and 60 fps for best possible video quality.

According to reports, the game utilizes five million polygons per frame with each character utilizing up to 100,000 polygons. In our view, the game utilizes one of the best hair simulation tech which puts it on par with other resource heavy methods such as AMD’s TressFX. This custom solution allows each fine thread to wave around, bounce or settle down according to the character’s movements. The game features large draw distances and an aggressive level of detail and occlusion engine which helps in reducing the pop in issues, which has been plaguing several open world games in the past.

Square Enix have been very clear regarding what resolution the PS4 and Xbox One versions will be running at. Although they did not explicitly mentioned the numerics, they did stated that it won’t be at 1080p and 30 frames per second. Our tests indicate that the PS4 version runs at 900p compared to a dynamic sub-800p on Xbox One, with a more stable frame rate on the former but mind you, there are frame rate drops on both versions and none of them are successful maintaining a locked 30fps experience [Average on PS4 was 28 and on the Xbox One it was 26]. Please note that we are not complaining since the game is deep in development and we remain hopeful that the final code will run at 1080p at 30 frames per second.

Head to head screenshot comparison between PS4 [left] and Xbox One [right] clearly showing the superior image quality on the former. Uncompressed images available on request. Let us know in the comments below.

Texture filtering implementation is disappointing in both version as anisotropic filtering is completely absent. The game utilizes fast approximate anti aliasing , which might be a perfect solution on consoles given their sub power hardware, but if you look closely the textures do not look sharp during edge detection, not to mention the jaggies are noticeable given the games sub-HD resolution. The game seems to be using a custom AO solution which is close to screen space ambient occlusion, it does a decent job of calculating each point’s shadow while being exposed to ambient lighting. This also helps in reducing shadow dithering to an extent but the problem still persists. At some places we found instances of blurry textures, it seems that they were simply lifted from last generation.

One of the highlights of the demo was the post processing techniques and effects provided by Silicon Studios’ YEBIS 3 engine. For those who are unaware, Silicon Studios provides a complete middleware solution for complex optical and lighting effects. The demo features cinematic depth of field which does a great job of detaching an object from the background, adding a sense of realism and artistic look and feel to the scenery.

A real time tech demo for the luminous engine released two years ago gave us an idea on how how FF15 might look like. At the moment, it falls short.

A few screenshots from Square Enix that showcase HDR and post processing effects.

Motion Blur is used aplenty in the game, especially during quick camera movements which manages to add a sense of perception and urgency when the player is fighting against the enemies. The game heavily uses high dynamic range which adds more dynamic range to the scene by calculating the ratio of light to dark, and by using tone mapping the engine manages to reduce strong contrast from the scene’s radiance, thereby keeping the colors and depth of the screen intact. Other minor if intricate details include lens and glare effects, a day night-cycle, which further adds a cinematic look and feel to the gameplay.

The demo itself is impressive from a gameplay perspective but that is something our preview team will decide but from a technical perspective, the demo has managed to surpass our expectations. Granted there are hiccups such as low quality textures, sub HD resolution, somewhat unstable frame rate and stutters but the game is still heavily in development and possibly a year away from release. If Square Enix can get up the resolution and utilize a better AA solution than we may possibly have one of the best looking games from a cinematic outlook.


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  • Starman

    Development isn’t near finished , this demo is at a lower frame rate and resolution , as per “SQUENX” low detail and animations …this is a fanboy move ..lol

    • Psionicinversion

      They have to release it on PC otherwise the developers talents will go to waste compromising with under powered hardware

    • Guest

      Wth are you talking about? Make sense!

  • Maxcer Maxcer

    PS4 – 900p

    XB1 – 782p

    • Guest

      That means the x1 is superior. As everybody knows that resolution doesn’t matter (unless its the same of higher on the x1, then it matters again). And all that really matters is framerates and AF, unless the x1’s framerate are worst, then even that doesn’t matter. And if those aren’t better on x1 then its the controller and network that really matter. Oh and where your friends play, cuz you know you gotta follow your friends around like some dependent teenager.

    • meddle0ne

      And every one knows developers cripple the Sony version, because they’re big ol’ bullies.

  • DX helios

    Again. Foggy screenshots for PS4 and better contrast for XB1, but in youtube video it’s vice versa. Something wrong. Nothing can be told about resolution or processing from those compressed images and youtube lossy video. Empty trash and probably with bugs.

    • TheAdjustmentBureau

      The ps4 screenshots were on the left and were more clear and contrast. I think your mixed up here

    • DX helios

      Hm. Actually no. It is like PS4 screenshot have higher brightness settings, you know. But when brightness is too high image becomes foggy – like looking at the world through plastic bag. That’s probably just the default settings, but this can be seen in all comparisons published on the Internet. This has nothing to do with resolution – but I just notice in youtube video that it is different.

    • TheAdjustmentBureau

      yeah and it’s more clear on the ps4 it’s easily seen.the foggy ones are the xbox i’ve looked at comparisons too.

    • Guest

      Actually look at them again, a lot of the x1 pics are more washed out. These websites need to make it clear to the ignorant masses to disregard the washed out look either system may be exhibiting in the pics as they are not truly representative of the actual image on your tv. The PS4 never looks washed out like that, EVER! on any tv.

    • DX helios

      Lower resolution should be “washed out”. By foggy I mean, I guess, brightness, not the resolution.
      These sites talking nonsense putting compressed videos on youtube.
      For me coming from PC, all these games on consoles are washed out. However what I learned is 900p moving picture resolution is max for most of TVs at home. I did many tests and Full HD marker is just for still pictures. 1080p is very desirable for open world games. Because there are moments where you can look around, stop for a moment, not just running and shooting.

    • DX helios

      Looked again. So image 1 and 2 is foggy on PS4. 3-5 foggy on Xbox. Did histograms – image 1 and 2 is moved to shadows. on Xbox. 3-5 moved to highlights. Contrast is better on PS4 on 3-5 and better on Xbox 1-2.
      But I am not sure if authors of article are posting everything right. I can assume that image 4 and 5 are has major differences but image 3 is mistery.

  • TheAdjustmentBureau

    Ps4 looks better on both screenshots and video, notice the Ps4 is on the left and its more clear and contrast

    • Guest

      True and we get it the PS4 is better/more powerful, but tboth systems have proven to be such letdowns (especially the X1). Both are so underpowered and full of limitations and only seems to be getting worst. Going with a weak CPU and relying on GPGPU was a bad idea. And all 3 did it. Nintendo included, they all went with weak CPUs and stronger GPGPUs.

    • Michael Ray

      Both consoles do not have weak CPUs: Xbox One does not have a advanced API (DirectX 12) yet that utilizes all CPU threads/cores. The game is cross-platform so once again PS4 suffers from using its available CPU threads or do the game would have better benchmarks than Xbox One. Developers are not going to speed more time/money optimizing PS4 and its API, OpenGL. This is software crippling, not hardware.

    • Guest

      PS4 doesn’t use OpenGL…but once DX12 programming is commonplace that will alleviate some of the X1 issues.

    • Michael Ray

      My mistake, Playstation 4 uses 2 APIs which are high level, low level and do not come with limitations that DirectX and OpenGL do.

  • Guest

    Why is the x1 ver so washed out? The ps4 ver looks better just for that reason. And its got a higher res and better framerate. I know why ver I would buy.

    • ShoNuff

      the RGB output is not set up correctly. The xbox 360 had this same issue and if you didn’t correct it i would cause the colors to look faded

  • red2k

    This game is the opposite of the norm. Generally PS4 games have foggy image quality and motion blur everywhere. But this work as opposite the blur and the fog is present on Xbox version.

    • MozartXP

      Yes, no foggy in XB1 version this site is unbelievable.

  • Guest
  • Michael Ray

    Easy for PS4, adjust your setting on your display/TV. Xbox One has pixels stretching apart caused by up scaling so therefore the space between then is filled with “black”, emphasizing sharper image outline. Its like tracing a led pencil drawing with a black ink pen. Playstation 4 uses colored pixels, not black. Xbox One is more prone to look more cartoonish.

    • ShoNuff

      The issue is caused by incorrect RGB settings.

  • Mats Leven

    well, xbox fanboys will coming and crying ….
    sub800p ? this comparison shows xb1 version maybe 720p

    so, huge difference between PS4 and xbox720p , HA HA HA HA HA HA
    why microsoft so stupid for using ddr3 ? It made xb1 always lose
    ,

  • Mats Leven

    I love watch xbox fanboy crying like you , HA HA HA HA

    • MozartXP

      I’m not a fanboy just tell the fact these images was captured from DVR and it might be XBONE versions from the scale and edit in photoshop later. You are tricked HA HA HA HA

    • Jeremy Jez Welton

      You know what I love watching? Pathetic arguments over what version of a game is better due to a slight difference in really trivial details.

      When it comes down to whatever version of the game you play, does it even matter how it looks? Chances are you’re not going to even care when you really get into it.

      However, if you’re 10 hours into the game and still thinking that the owners of the opposing console got it wrong, then you’re really need to assess your priorities.

  • Hailey

    In comparison vid, PS4 looks superior.

  • SpaceJockey

    Here come the MS tears 🙂

  • TheWayItsMeantToBePlayed

    Ick. Looks terrible on both. Lets hope for a PC version so the engine can really shine.

    • ageofspace_world

      try age of sapace the new browser game where you could be empereor of the universelogin from this linke and you will recive the double initial resources: http://www.ageofspace.com/index.php?ref=2752

      if you get registred and share the game with your referal link you will earn the 25% of your recruited player spend on the game.

    • ageofspace_world

      try age of sapace the new browser game where you could be empereor of the universelogin from this linke and you will recive the double initial resources: http://www.ageofspace.com/index.php?ref=2752

      if you get registred and share the game with your referal link you will earn the 25% of your recruited player spend on the game

    • asok

      try this game i personali recomend it http://www.ageofspace.com/inde….

  • meddle0ne

    XB1 looks washed out. Normally it’s the PS4 version that is fuzzy and washed out.

  • cloud looks sexy in any way but in truth no matter how great it looks the game still is the reason I play it

  • Red Harlow

    Still getting it for xbox, would rather play it on a more reliable system that dosnt overheat,e sound like a motor and has a much better controller 😀

    • Hailey

      PS4 > Xbox One.
      FFXV PS4 > FFXV Xbox One.

    • ShoNuff

      both games offer the same gameplay so they are both =

    • Hailey

      No. PS4 has more powerful hardware than Xbox One, therefore PS4>Xbox One.

      The game on PS4 (Demo, of course) runs at 900p and near 30fps locked (not quite yet), while on X1 it’s sub 800p, closer to 720p. It cannot reach 30fps as of yet and is averaging in the low 20’s.
      Therefore, FFXV PS4 > FFXV Xbox One.

      Same game, not even close to same experience playing.

    • ShoNuff

      going to have to disagree. on a large tv at a sufficient distance from it you would never notice the difference between the two , the same goes for pretty much all of the multi-platform games. If anyone says differently they are either jaded because it is the system they own or they are looking at still images and trying to compare them under a magnifying glass. If it was so noticeable we would all be using PC’s to play on as our sole means of gaming, because honestly, consoles just can’t compare to a gaming pc.

    • Hailey

      I have a gaming PC also, as well as the consoles. Call me a hybrid gamer I suppose.

      But anyway, if a person is watching a tv and sitting at the proper distance, there is a noticeable difference between the different HD resolutions. Granted, unless you have 2 tvs side by side (ps4, xbox one) you won’t notice a difference. If that were the case though, differences are noticeable.

    • Red Harlow

      in your opinion 🙂

    • Hailey

      My opinion is based on the facts. 😀

    • Mordarkeen

      I never had overheating problems and my 4 is quiet. Your getting it for the X1 because you bought the wrong console.

    • Red Harlow

      nope, i bought the console that i wanted. dont care for sony, never will after getting my account hacked.

    • ShoNuff

      Not sure what you’re talking about. The xbox does run cooler but the ps4 has no heat issues.

  • Ryan

    Oh lookps4 has a few extra pixels lol. You idiots make me sick. Comparing pixels which rhe human eye cant tell. Maybe if you sit 3 feet away from a projector you can tell

  • AsianGamer

    ahh, the demo was fun


 

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