Forza Horizon 2 Dev Talks Xbox One’s eSRAM, “Pretty Easy to Manage”

Playground Games' Andy Sage talks about managing the console's unique architecture.

Posted By | On 13th, Oct. 2014

forza horizon 1

Playground Games’ Forza Horizon 2 has been a fairly strong success since coming out but there’s been plenty of praise for the game’s 1080p resolution and 4X MSAA. You’d think such a feat would be hard to pull off given the Xbox One’s hardware, with the eSRAM often cited as a limiting factor. Speaking to Eurogamer, lead rendering engineer Andy Sage revealed how the eSRAM actually helped in development.

“We scheduled specific optimisation phases during the project development, where we looked at improvements that would allow us to achieve the solid 30fps that we were aiming for. We analysed eSRAM usage during each of these phases and determined what gains could be made, in particular optimising which render targets were in eSRAM throughout the frame.

“This involved careful analysis of which targets were required at which point in the frame to allow us to maximise the amount of eSRAM resident resources at any one time. It was also necessary to have a good understanding of what the bottlenecks were for each rendering stage so we could target eSRAM optimisations for systems that benefited from the additional bandwidth. eSRAM is pretty easy to manage, mainly because you don’t need to resolve textures to read them and you can make textures partially resident.”

What are your thoughts on the same? Are you enjoying Forza Horizon 2 thus far? Let us know in the comments.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

The Witcher 4 Has Over 400 Developers Working on it, Still in Pre-Production

The Witcher 4 Has Over 400 Developers Working on it, Still in Pre-Production

Meanwhile, Cyberpunk 2 and Fool's Theory remake of the first Witcher are both in the concept stage of producti...

Predator: Hunting Grounds is Coming to PS5 and Xbox Series X/S in Late 2024

Predator: Hunting Grounds is Coming to PS5 and Xbox Series X/S in Late 2024

Developer IllFonic has taken over publishing for the title, with a new update next month and additional Predat...

Helldivers 2 Patch Fixes Freezes From Arc-Based Weapons and Stratagems

Helldivers 2 Patch Fixes Freezes From Arc-Based Weapons and Stratagems

The new patch ensures the Arc-12 Blitzer, Arc Thrower, and Tesla Tower will no longer cause players' games to ...

Like a Dragon, Judgment Developer is Seemingly Teasing an “Important Announcement” for Monday

Like a Dragon, Judgment Developer is Seemingly Teasing an “Important Announcement” for Monday

But Monday is April Fool's Day, so it could be a whole lot of nothing. Then again, it could be Judgment 3.

Princess Peach: Showtime! Beats Dragon’s Dogma 2 and Rise of the Ronin to Top Weekly Japanese Charts

Princess Peach: Showtime! Beats Dragon’s Dogma 2 and Rise of the Ronin to Top Weekly Japanese Charts

Princess Peach steals the spotlight from both massive, new open world action RPGs in the latest sales charts f...

Monster Hunter Wilds is Fully Open World, Capcom’s “Biggest Game by Far” – Rumour [UPDATE]

Monster Hunter Wilds is Fully Open World, Capcom’s “Biggest Game by Far” – Rumour [UPDATE]

UPDATE: Leaker Dusk Golem has said the screenshot of their supposed leaked details on Monster Hunter Wilds is...