Forza Horizon 2 To Have No Microtransaction Boosters
‘They have no place in our game.’
Forza Horizon 2 is the sequel to 2012’s breakout arcade/sim racing game by Playground Games for the Xbox 360, that functioned as a sort of spiritual sequel to the kind of racing espoused by the Project Gotham Racing games. Announced for an October release this year on Xbox One and Xbox 360, many feared that the title, which will be using the Forza 5 engine alongside its Drivatar system, would fall prey to similarly exploitative microtransactions.
Well, Playground Games’ Ralph Fulton has spoken out against paid boosters, arguing they disturb game balance.
In an interview with DigitalSpy, Fulton said, “The approach we’ve taken is that we’ve designed our game at Playground Games from the ground up to be fair, to be fun, to be rewarding. That’s incredibly important to us. For that reason, we will launch in September without tokens.
“We’ve got an amazing list of 200 plus cars, and we want you to explore it. We want to enable you, at very regular intervals, to be able to change your car, pick a new one from the list. If that doesn’t work out, you’re able to buy a new one really quickly.”
This marks a complete change from other racing titles on the market, such as Forza Motorsport 5, Gran Turismo 6, or the upcoming DriveClub.
Will you be picking this game up? Let us know in the comments.