Forza Motorsport 5 Economy Monitored Through Customer Feedback, Could be Adjusted Later

Creative director Dan Greenwalt addresses criticism against the game’s economy and its microtransactions.

Posted By | On 27th, Nov. 2013 Under News


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The next generation of consoles may bring changes but microtransactions are still very much the in-thing. Of course, when it comes to games like Forza Motorsport 5, these microtransactions are frustrating due to the effort needed for picking up better cars.

Turn 10 Studios creative director Dan Greenawalt addressed these concerns to ShackNews when asked what players should expect if they want to access the top vehicles and experience everything the game has to offer without spending any money. “The expectation is that different cars are more expensive and that makes them more rare. Because of the classification system, there is no ‘top’ to the production classes.

“Currently, we have some players earning lots of credits and some players earning not nearly as much. This is a skill and strategy-based economy with rarity provided by in-game price, not locking mechanisms. Players can receive +65 per cent payout for playing against the hardest skill level Drivatars, up to +50 per cent bonus credit payouts for turning off the assists, and up to +35 per cent payouts for sticking with a favourite manufacturer. That’s +150 per cent bonus based on skill and strategy.

“When you couple that with Drivatar rewards, UGC payouts, and Forza Rewards (our franchise-based loyalty rewards) there are plenty of ways to earn credits in Forza 5. However, the fact remains: racing, skill, and strategy are the engine of the economy. Of course, we continue to monitor the economy via customer feedback as well as in-game telemetry and we have the ability to make adjustments should it be warranted.”

What are your thoughts on the same? Do you feel that the economy is slightly skewed against players who don’t drop some cash early? Let us know in the comments below.


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