Gears of War 4 PC Has An ‘Insane’ Setting, All Graphical Settings Revealed

A graphical setting for future hardware.

Posted By | On 20th, Sep. 2016 Under News | Follow This Author @GamingBoltTweet


Gears of War 4

In an interview with Arstechnica, The Coalition’s Technical Director Mike Raynor confirmed that Gears of War 4 PC will have an insane graphical setting. This setting is aimed for future hardware and is apparently so power hungry that even a GTX 1080, an i7 processor and 32GB of DDR4 RAM weren’t able to run the game properly.

“The game will scale with new hardware that will come out. You need a really high spec to get in there. It looks awesome, but it’s very GPU-hungry,” Raynor claims. He also explained Gears of War 4 on the PC was largely benefited by the use of DX12.

“DirectX 12 is a big part of how we’re able to get additional performance out of the PC. The DX12 graphics API takes away a bunch of layers from the developer and hardware. It’s letting us have more direct control over what the GPU’s doing… We’ve completely parallelized the rendering system, meaning we’re utilizing and running more CPU cores. One big focus we had was to lower the simulation cost to give headroom for the GPU. A lot of games out there have monster GPU but get framelocked because you’re CPU bound. There’s a huge upper range we support with what we’ve done,” he further added.

Arstechnica was also able to note down the various graphical settings present in the PC build. You can check them out below.

Dynamic resolution scaling (turn on/off, pick a percentage)
Enable async compute
Enable tiled resources
Lock/unlock frame limit
Disable vsync
Field of view
Display performance stats
Character texture detail
World texture detail
Effects texture detail
Lighting texture detail
Texture filtering (up to 16x anisotropic)
Anti-aliasing quality
Temporal AA sharpening
Foliage draw distance
World level of detail
Character level of detail
Motion blur quality
Motion blur intensity
Light shaft quality
Light scattering quality
Lens flare quality
Bloom quality
Shadow quality
Capsule shadow quality
Screen space shadow quality
Ambient occlusion quality
Ambient occlusion intensity
Post process quality
Screen space reflections
Enable environment reflections
Enable refractions
Particle spawn rate
Sharpening

Raynor also confirmed that players who have an SLI/Crossfire set up will see great boost in performance. So overall, it seems that Gears of War 4 on Windows 10 is shaping up to be visual splendor and given how good the Xbox One version looks, we can only wonder how it will look at insane setting in 4K resolution.


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  • LDS

    They are saying that it’s for future hardware, but they don’t even support HDR lol

    • Luke Skywalker

      They said it will be patched in after launch.

    • LDS

      They said they might

  • Riggybro

    Future hardware = the unoptimised setting

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  • Mark

    Daaaaayum!


 

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