Remember Godus, the Kickstarter project headed by Peter Molyneux and his new studio 22 Cans that aimed to achieve all kinds of goals? Things haven’t panned out for the game as key features were cut, the main PC release has no ETA and the only thing the studio has to show for it are the shoddy free to play mobile games.
It didn’t help that designer Konrad Naszynski revealed the various issues and inner workings at 22 Cans that had delayed release. In a new community update, both Naszynski and Molyneux sat down to talk about what went wrong with the project.
Molyneux stated that, “Firstly, I don’t think the community can ever be blamed. Because you know we need to appreciate all the range of comments form the positive to the negative. I do however take the blame and put blame on my shoulders. Hindsight is always a perfect way of looking at life and you can look back on the past and say ‘why did I do this?’
“But there is a catalogue of things that I did badly and incorrectly because I had never done a Kickstarter campaign before, I had never released on Steam Early Access before, I had never done a mobile game before, and [on] all of these things I made some horrendous mistakes.”
What are your thoughts on the development woes behind Godus? Let us know in the comments.