Guerrilla’s Horizon Footage Was Entirely In Engine

No more repeats of the infamous Killzone 2 debut, it seems.

Posted By | On 18th, Jun. 2015 Under News | Follow This Author @Pramath1605


Horizon: Zero Dawn

Once, long ago – ten years ago, in fact – Guerrilla Games debuted Killzone 2 with a graphics video that literally looked too good to be true. And it was, it wasn’t real gameplay footage. And while the final product almost came close to realizing the promise of that target render, the sour taste of the false promises made remained, and intensified as we came into this generation, where no single publisher or developer can be taken at face value when it comes to their graphics.

So you would be forgiven for thinking that some trickery was at work behind the absolutely gorgeous and staggering looking Horizon, which debuted at Sony’s E3 show this year, as well. However, Guerrilla’s technical director Michiel v.d. Leeuw is saying that the trailer shown off was all shot in-engine without the use of any CGI.

“In case people were wondering, trailer was shot all in-engine, no cgi. Happy to have announced!” he said on Twitter. Of course, there is a difference between in game and in engine, and in engine is just a tricky roundabout of committing to the final game looking anything as good as the trailers make it out to be. When he was called out on this, Leeuw clarified that the footage was in game- all except for the cinematic parts, naturally. “The intro and outro are cinematics rendered in the game engine. Middle part is in-game,” he said.

So… there you have it. It doesn’t seem like they are lying this time. It does seem like they are going to deliver on their graphical promise with Horizon.

That will be worth seeing.


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  • Mark

    This game was the best Sony showed to me. Dam the graphics, along with the “tribal hunter vs mech dinosaur” vibe was fresh and oozed with creativity. Guerilla probably wanted to make this years ago. Game looks to be a true gem.

    Is it just me, or does anyone else feel the games for X1 & PS4 at E3 were graphically close to CGI?! I mean look at Doom, Gears, Horizon, Sea of Thieves, BattleFront! C’mon I can’t be the only one….

  • Mark

    This game was the best Sony showed to me. Dam the graphics, along with the “tribal hunter vs mech dinosaur” vibe was fresh and oozed with creativity. Guerilla probably wanted to make this years ago. Game looks to be a true gem.

    Is it just me, or does anyone else feel the games for X1 & PS4 at E3 were graphically close to CGI?! I mean look at Doom, Gears, Horizon, Sea of Thieves, BattleFront! C’mon I can’t be the only one…

    • Psionicinversion

      It depends on CGI from when? 10 years ago yeah. Not currently though

    • Mark

      Yeah true. Sea of Thieves was just nuts. Forget the grass n trees, but dam the waves.

    • Psionicinversion

      With games like sea of thieves, ratchet and clank getting cgi level graphics is easy because the style hasn’t changed in a decade. They just need to use object space rendering to be true film cgi because that’s what they use. But try do guardians of the galaxy or Jupiter ascending type graphics is to hard currently because there using all the latest tech and powerful render farms. Those models will probably use nurbs which is fine in non real-time but takes to much power for real time. Maybe with dual fury gpu!!

      Hope star citizen gets closer to current cgi but well have to see the final product

  • Psionicinversion

    Are people here at gamingbolt stupid or something?? They showed game play so what makes you think that was in engine. Omg this site is bloody ridiculous some times

  • Gamez Rule

    Awesome looking game, can’t wait to test it☺


 

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