Halo 4 still “feels like Halo”- O’Connor on multiplayer concerns
After the recent multiplayer details of Halo 4 were leaked, fans became worried, because it felt more like Call of Duty and other popular shooter franchises than Halo. However, Frank O’Connow, 343 Industries’ franchise development director, wants to assure fans that it still “feels like Halo.”
“We can’t talk about the story in detail, because it is GI’s exclusive,” he wrote in a NeoGAF thread. “”I will say that some of the things that ‘invested, emotional’ players are ‘raising eyebrows slightly at’ are being very misinterpreted (‘random’ weapon spawns for example) but we will be able to clarify some of those things in due time.
“Some of the other features, abilities, are also being discussed with no context (not your guys’ fault, obviously) and frankly, a video of TS would probably allay many of the especially hysterical reactions, but we’re not there yet.
“We haven’t seen a single reaction we didn’t expect (apart from the Dax love story) and we will clarify a lot of this stuff 100% in the coming weeks and months. SOME of the things in here won’t be properly understood outside of a holistic experience (modes, progress, fictional setting, etc) but I am going to say one thing and leave it at that.
“It feels like Halo, it does NOT feel or act like the other game(s) it’s being compared to. Again, without playing it, you can’t be blamed for jumping to certain conclusions.”