Halo: The Master Chief Collection Includes Skill-Based Ranking, No Master Ranking for All Games

Each game will have a different ranking due to differences in approach and gameplay.

Posted By | On 30th, Oct. 2014 Under News


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343 Industries will have its hands full with Halo: The Master Chief Collection. Not just because of all the content across four different games and balancing out the multiplayer – besides adding so many new additions – but because of how it has to handle ranking in multiplayer. Speaking to IGN, a 343 Industries representative said The Master Chief Collection will have a similar levelling system to Halo 2. Also, there won’t be a single ranking across all four games.

“Each playlist within Halo: The Master Chief Collection uses an independent skill-based ranking system that is identical to the levelling system from the original Halo 2.

“The system uses the same exact XP requirements as the original Halo 2; players will earn XP when they win and lose XP when they lose, and total XP will determine their rank. You will have a skill-based ranking per each playlist; we ultimately decided not to have a ‘master’ ranking across all four games combined, given that player skill and approach varies radically between game chapters.

By matching players based on their skill, the collection will work on “putting players into the fairest matches faster than any Halo game to date. In ranked hoppers, players will be evaluated after each match and can go up or down in ranks depending on how well they perform. Social matches [unranked] will also be available for players who prefer a more relaxed play experience.”

There are concerns though. How will the system account for clans which go on a public stomping spree? Will it match players based on their individual performance or on the team’s overall win? We’ll find out when Halo: The Master Chief Collection releases on November 11th.


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  • d0x360

    The halo 2 ranking system is probably the best there is and its also what true skill is based on. Instead of being like most games which use the cod system which allows you to infinitely grind to a higher level the system in halo is based on your skill.

    So if you find yourself topping at rank 30 that’s your general skill level and it will match you with mostly similarly skilled players. Rank in cod is pointless because someone can win 1 game a year and still be 50…that can’t happen in halo. So if s clan goes into a public space yes they will have the advantage of being a better team but they will be playing against people of the same skill. Odds favor the team who knows each other but if the opposing team communicates it levels the playing field

    • Mark

      I so wish Activision would implement a “true” skill based rank system in COD. I guess they know there’s a large portion of gamers who hate to see their rank drop which = less fun? Anyway, I can’t wait to jump in MCC and COD in 1-2 weeks.

    • d0x360

      I’ve always assumed that’s why they don’t do it. They put a lot of emphasis on prestige and starting over but it really does a disservice to players as there is no way to properly rank or matchmake everyone.

      That’s one of the reasons I always stuck with halo mp over cod. Matchmaking was just so much better, map design too…halo has some of the best map design in any game or series.


 

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