Havok Engine Featured in Assassin’s Creed IV: Black Flag, Watch Dogs and The Division
The leading physics engine will power some of Ubisoft’s biggest games.
Game technology developer Havok, whose Havok Physics engine is known the world over due to its use in any and all games relying on physics during gameplay, has announced its involvement with several cross and next-gen titles for Ubisoft. This includes the recently released Assassin’s Creed IV: Black Flag, and the upcoming Watch Dogs and Tom Clancy’s The Division
Sylvain Trottier, associate producer at Ubisoft stated that, “Assassin’s Creed IV Black Flag had many specific challenges related to physics that Havok has been instrumental in solving – first and foremost was simulating early 18th-century ships on a roaring ocean. Making use of Havok Physics, we were able to ensure that the player’s gameplay experience was just as rich and enthralling on sea as it is on land.”
Brian Waddle, vice president of worldwide sales and marketing at Havok added that, “Ubisoft consistently delivers compelling titles that rely on immersive experiences to draw players in, and we’re honored to work with them to bring our comprehensive physics solutions to their popular franchise. Havok’s support stretches to every major console, PC and portable system, so it’s perfectly tailored to massive titles – like Assassin’s Creed IV: Black Flag, Watch Dogs and Tom Clancy’s The Division – that are being adapted to multiple platforms.”
Watch Dogs is currently slated to release in early 2014 for PS3, PS4, Xbox 360, Xbox One, Wii U and PC, while Tom Clancy’s The Division will be out in late 2014 for PS4, Xbox One and PC.