Hideo Kojima: Enemies Of Metal Gear Solid 5 Are Too Unpredictable To Plan A Demo
Kojima may be in trouble!
Hideo Kojima himself, the man behind Metal Gear Solid V: The Plantom Pain is set to demo the game at the upcoming Tokyo Game show. Unfortunately, according to Kojima’s twitter, the improved upon enemy unpredictability factor is making it difficult to plan out a structured demonstration.
Here are two of his tweets:
“If you’re going to see the demo at the stage event, I may have to stop [before the end of the presentation] because of errors.”
“Oh my, the demo for the stage event is 100% more difficult. The behavior of the enemy is different every time, I can’t help it because I cannot predict it. If I’m found out [by the enemy] while playing it may not be possible to complete the presentation as planned. If it was our own booth, extending the time would be possible on a case-by-case basis, but this time it’s not.”
This should make for an exciting game demo to say the least. The presentation hangs in the balance of Kojima’s skill at adapting to his own brainchild.