Hitman Absolution: Blend-in mode, interaction and disguise explained
We have some details on Hitman: Absolution courtesy of PC World Australia. I think every Hitman fan would love to know more about disguises, and based on our preview, the game is shaping up to be something spectacular.
Here’s what Roberto Marchesi, IO Interactive art director, had to say about specific disguises. “It makes sense if I take a cop disguise, everyone who is not a cop think I am a cop. However, other cops are likely to get suspicious of me because I don’t look like their comrade. I can fool them for a short period of time, but I would still be more wary of them,” he revealed.
“I can also fool them by using the blend-in mode, which is intrinsically part of Agent 47’s instinct vision that has been added to Hitman: Absolution this time around. The player can’t use this feature all the time, as they only have a limited amount of instinct to use on fooling the obstacles.
“The mechanic itself is very rewarding, especially when you master it, are able to make use of it when you are in a tight spot, and want to get past some people that are inexplicably in your way. I feel it is one of the standout “social stealth” elements within the game.”
Sounds really good isn’t it? Here’s a disguise trailer too. The game comes out on November for the PS3, Xbox 360 and PC.