When Killzone first debuted, it was dubbed the “Halo killer”. Despite the improvements of sequels Killzone 2 and Killzone 3, it never really managed to rise to that level. However, when you consider that Halo isn’t the same any more ever since Bungie left the franchise to work on Destiny while Guerrilla Games is moving on to bigger things with Killzone: Shadow Fall, the competition between the developers seems never-ending.
So it’s interesting to note individuals such as Jesse van Dijk, a concept artist who went from working on Killzone: Shadow Fall to now contributing to Destiny. It’s a common occurrence for concept artists to move from one project to another, but when it comes to Bungie and Guerrilla Games, it’s always interesting to just look back at how far the rivalry between the two has come.
Destiny is multiplatform, releasing for Xbox One, Xbox 360, PS3 and PS4 while Killzone: Shadow Fall is exclusive to the PlayStation 4. Nonetheless, will it be Bungie’s legacy that wins out or Guerrilla’s? Time will tell, as always. Check out van Dijk’s work here.