Killzone: Shadow Fall Dev Explains Native 1080p Resolution

“Temporal reprojection” explained in detail.

Posted By | On 06th, Mar. 2014 Under News

19. Killzone Shadowfall

Guerrilla Games has released a new blog post today regarding Killzone: Shadow Fall, explaining the game’s native 1080p resolution. This was following new information that the game ran at a 1080×960 frame buffer in order to hit 60 FPS.

But this isn’t quite the case. Producer Poria Torkan confirmed that the game runs at 1080p resolution/60 FPS in both single-player and multiplayer, but explained its “temporal reprojection” technique which allowed it to create a full HD image by combining lower resolution frames.

“If native means that every part of the pipeline is 1080p then this technique is not native. Games often employ different resolutions in different parts of their rendering pipeline. Most games render particles and ambient occlusion at a lower resolution, while some games even do all lighting at a lower resolution.

“This is generally still called native 1080p. The technique used in Killzone: Shadow Fall goes further and reconstructs half of the pixels from past frames.”

Torkan said that the developer would “do our best” to communicate its development techniques more clearly in the future, although right now, trying to explain it using the usual terminology is difficult.

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  • Psionicinversion

    kind of pointless then seeing as it still doesnt hit 60 fps, just cus the average is above 45 fps doesnt make it 60 but always good to round up. Doesnt matter which why they try to swing it, its still only rendering half an image. Render half an image rip stuff out of a previously rendered image, if its alternating the lines which it is rendering it could rip out the previously rendered 1080p line to fill in the gap bringing it really close to full 1080p. Question is why have they done that, cant the PS4 render a full 1080p image for multiplayer or is it a cheap and nasty way of getting higher framerates?

    • BroJ

      It is a launch game. Rushed to hit PS4 launch. Next game from guerrilla will be native 1080P and maybe it will hit 60fps most of the time.

    • Psionicinversion

      I dont think for a console it should EVER hit a locked 60fps, at least on a title thats graphically demanding becuase you will be limiting your graphic fidelity by trying to achieve that. Its like X1 plants vs zombies garden warfare 900p locked 60fps… wtf, that should be 1080p unlocked framerate becuase on fast paced action ive personally found as long as it doesnt go below 45ish your fine. Theyve screwed up there big time in my opinion and thats one game i am not defending its pathetic.

      Infamous 30 fps but apparently fluid, its hard to judge that cus if its a fast paced graphically demanding scene you may notice some slowdown or maybe a bit sluggish its hard to tell especially seeing ill never be playing the game but that of bin an average 45fps i reckon also itll depend on if theyve bin clever and made sure there will be nothing to demanding throughout the whole game or maybe just a few bits.

    • BroJ

      Yeah true. I would take a graphical powerhouse over fps to. But it must stay 30fps locked. If it falls below that a problem occurs.

  • You are flat out wrong

    Storm in a teacup then.

    • Mikeherp Derp

      It’s 1080p when you’re standing perfectly still. lol

    • Psionicinversion

      hahah thats funny

    • Mikeherp Derp



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