Kingdom Hearts 3: Combat And Magical Spells Detailed

“We don’t want to do the same thing over and over again.”

Posted By | On 24th, Jul. 2016 Under News | Follow This Author @Pramath1605


kingdom hearts 3

There’s a lot about Kingdom Hearts that you can criticize – the premise is hardly beyond glorified fan fiction, the story is dumb and takes itself seriously to a ridiculous degree, and Square Enix’s handling of the franchise has been awful over the last decade – but the one thing the games have always managed to nail has been the combat system.

The action RPG combat of Kingdom Hearts has been so prescient that it is now being modified for other major RPG franchises too, such as Square’s own Final Fantasy– and to Square’s credit, they keep experimenting with it in the mainline Kingdom Hearts games too, trying to find new ways to keep it compelling. For instance, FlowMotion in Kingdom Hearts 3D: Dream Drop Distance was an excellent iteration on the combat formula.

Naturally, then, the one thing that players are probably excited about the most when it comes to the upcoming Kingdom Hearts 3 is the combat, and how it will work. And in an interview with VentureBeat, Tai Yasue, who is director on the upcoming Kingdom Hearts 3, as well as Kingdom Hearts 2.8, elaborated on the combat in the new game a bit.

“Each has its own fun aspects, but I think the magical points system, using MP, is very accessible. That’s worked well. But we don’t want to do the same thing over and over again. In Kingdom Hearts 3 and 0.2 we wanted to enhance this system for the next generation. Using magical spells, we wanted the environments and enemies to react in a meaningful way. It doesn’t just explode. It lingers on afterward. If you shoot a Blizzard, for example, it creates a place where you can skate on the ground. We wanted the magic to dynamically interact with the environments.”

It sounds, then, like the combat will be very dynamic, and that it will see the characters interact with their surroundings and environments in multiple ways.. Kingdom Hearts 3 is due out for PlayStation 4 and Xbox One some time next year.


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  • Lorenzo Williams

    Thats just the thing, they havent been doing the same thing over and over again. The more simple and seamless they want their combat to feel the more complicated it becomes. It is so much easier for a player to pick up and enjoy Kingdom Hearts 1 and 2 than it is for them to enjoy Dream Drop Distance or CoM… Birth by sleep is as complicated as it should get and environment stuff just makes combat feel forced I hate forced new features. Please dont do this.

    • ArosBastion

      “I won’t like the combat because it’s too difficult for my 4 year old mind to understand” is all i took away from this

  • Stuart Parham

    File this one under, shit-we-already-knew.

    • Gilbertify

      Doesn’t surprise me. Lots of these news article sites make stupidly obvious stuff like this. It’s hilarious.

  • HvnlyDaze

    This article was one big “duh”.

  • ShinjitsunoKage

    Man, I wouldn’t have said “dumb” if you didn’t say it first, but the only thing that sounds dumb in this article is people who say vague, subjective, non-empirical, derisive stuff like “the story is dumb and takes itself seriously to a ridiculous degree”. Wrong of you, bruh; more decent to just say “I think the story is silly and takes itself etc etc”. The story’s a lot like a Disney movie with the complicated lore of Square-Enix game. They’d better take their world and their lives seriously, or else the illusion of death, consequence, and urgency from negative incentive will be undone and then I won’t take them seriously or hence waste my time with them. They’ve got to care about themselves if they want me to care.

    Anyway, thanks for the magic notes. It effects the map; good to know.


 

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