Lords of the Fallen “Won’t be Below 30 FPS”, 1080p Easier for PS4

Executive producer Tomasz Gop says full HD is slightly tougher for the Xbox One.

Posted By | On 23rd, Apr. 2014 Under News

Lords of the Fallen

City Interactive Games’ Lords of the Fallen will be heading to the Xbox One, PS4 and PC, and will serve as arguably the developer’s first real exclusive for the platforms. Speaking to IGN, executive producer Tomasz Gop talked about getting the game to run at full HD on both consoles, and that it would be easier for the PS4.

“We definitely won’t be below 30fps, definitely. I think if we have to choose between resolution and frame rate, we’ll probably choose to go full HD 1080p and have a stable, rock-solid 30fps, rather than try to lower the resolution and push it to 60fps because we believe this game looks pretty good, so we’d rather have a decent resolution to show it off.

“We’re working very hard right now to deliver PS4 and Xbox One in 1080p but I can’t confirm whether it’s possible. It’s probably easier for me to confirm it’ll happen for PlayStation 4, because it appears on this one we’re almost nailing it and pretty much there. For Xbox One though, it’s slightly tougher and we’re still working on it, so I can’t confirm that yet.”

Lords of the Fallen will be out later this year.

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  • Michael Norris

    Hey Kevin STFU…

    • Psionicinversion

      lmao getting it in before he shows up?!!

    • You are flat out wrong

      Are you a wizard?

  • Kevin Kirby

    So it will be 1080p on both and at 30fps and guess what this is before the new SDK kits have even gone out and defiantly before DX12 so what’s the big deal.

    • cozomel

      Really? thats what you got from it? More like, thats what you wanted to get from it. Cuz what i got from it, is what a pack of weak and pathetic systems these two consoles are. WEAK! especially the X1, where it sounds to me, like it might not even be 1080p. WEAK!

      Also i remember, that not to long ago, ever ms fanboy and their mother would talk about how they are already using the new SDk and now all of the sudden they aint. According to you. You people just love ot make it up as you’s go

    • Kevin Kirby

      Awww does DX12 got you scared

    • Matt L Parks

      It’s been confirmed that DX12 has absolutely nothing to do with getting games running at 1080p on the XB1. According to Jon Shirling (Titanfall dev) it only helps in issues where the CPU can’t keep the GPU “fed”. The XB1 CPU is actually more powerful than the PS4’s so if that were the issue the XB1 would already be outperforming the PS4.

      Anyway, Shirling said that new updates to the XB1 devkit should help them raise the resolution up higher and that DX12 wasn’t slated to come out until 2015.

    • Kevin Kirby

      Sorry Jon Shirling is just stating his personal opinion but he has never worked with it. But there has been a developer who has and currently is and he says the compete opposite and it will give the X1 a huge GPU http://gamingbolt.com/dx-12-will-improve-xbox-one-gamess-performance-reduces-cpu-utilization-by-50 boost. You don’t seem to understand why yes DX12 helps the CPU but what it really does is allow older GPU’s to boost performance and run them faster. It does have a downside it will raise heart on the GPU but guess what MS is clearly prepared for this the heatsink and fan on the X1 is huge.

    • You are flat out wrong

      It runs hotter than the PS4 already and increasing the fan size wrecks the design philosophy of it being an always-on cable box. Bang goes that theory.

    • Matt L Parks

      And Microsoft just confirmed they will release DX12 in Holiday 2015 (in the very article you just mentioned).

    • Matt L Parks

      They said they were trying to get it to run at 1080p on the XB1.


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