Lost Planet 3: Spark Unlimited Developing Because “Good” Devs Didn’t Want To
Also clarifies that point explicitly, so hold your horses.
Capcom producer Andrew Szymanski talked about having Spark Unlimited as a developer for the upcoming Lost Planet 3, the company’s third person shooter set in arctic wasteland and serving as a prequel to the original.
He stated that, I think that what a lot of people don’t realise… is, some of the best-known developers – or quote, unquote, the ‘good’ developers, if you want to call it that – for good reason they want to work on the stuff they want to work on.”
For example, said Szymanski, “I can imagine for instance that Bungie, when they left Microsoft they said, ‘Well, we want to move on from Halo. We want to do something else.’ So a lot of those developers would not be a good fit for a game based on an existing IP.”
As for Spark, he stated that, “They’ve had some rad ideas but the execution’s pretty lacking. I got a chance to really hear a lot about why that was and how they weren’t necessarily supported in achieving their vision. [And] they learned a lot from their mistakes.
“They’ve changed the team and brought in new management, brought in new leadership and a new creative direction and everything like that, and I saw an unreleased prototype that they had done internally and I was like, ‘Okay, now we’re talking, now we’re getting somewhere.’
“So it was a combination of that with their passion and their ideas and what they wanted to bring to Lost Planet that I think brought that all together, and enabled us to sit down and discuss the concept to come up with a shared vision.”
Will that result in a stellar title when it releases on August 27th for North America and August 30th in Europe? We’ll find out in the coming months.