Mario Kart 8 Wiki – Everything you need to know about the game

Everything you need to know about Mario Kart 8.

Posted By | On 03rd, Mar. 2014 Under Video Game Wikis | Follow This Author @@Martintoney2012

Mario Kart 8 Wiki – Everything you need to know about the game

Mario Kart 8


Nintendo EAD Group No. 1

Wii U


Release Date:JP: May 29th 2014 - NA: May 30th 2014 - EU: May 30th 2014 - AUS: May 31st 2014

Mario Kart 8 is an upcoming arcade kart racing video game that is currently in development by Nintendo EAD Group No. 1 (Nintendogs, Mario Kart DS and Mario Kart 7) that is set to to be published by Nintendo for the Wii U.

Whilst being the eleventh title in the series chronology it’s actually only the 8th entry in the main series of kart racers.

Mario Kart 8 will be available in Japan on May 29th of 2014, North America on May 20th 2014, Europe on May 20th 2014 and Australia on May 31st of 2014.

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The official acknowledgement and confirmation of Mario Kart 8 came in January 2013 during a Nintendo Direct broadcast (a short online production that details up coming content and releases regarding Nintendo related products, these webcasts are streamed approximately once a month and are hosted by Nintendo Global President Satoru Iwata). After receiving this confirmation the game was later shown at E3 2013.

The development of Mario Kart 8 began at sometime in 2012 and since then the game has seen various gameplay ideas scrapped including a drill-like attachment that allowed the player to dig into the ground. This was scrapped due to a lack of developer interest. Favour was given instead to the anti-gravity concept.

This concept came into being after considering the console on which Mario Kart would be played. With the Wii U being an evolution of old technology, new ideas and play styles were deemed necessary. With this in mind, the evolution of a 2D plane into a 3D plane was suitable and thus the anti-gravity idea came into being. This new gameplay mechanic is represented in the title, specifically the number 8.

The number 8 resembles a mobius strip, which despite being a 3D object is a 2D plane that allows two paths on one plane. The mobius strip is often mistaken with the infinity symbol hence some fan speculation that the game was initially to be titled Mario Kart Infinity. One idea that fans have put forth, but has yet to receive any confirmation of inclusion was the return of Mario Kart Double Dash features (two racers to a kart handling offensive and defensive capabilities as well as weight shifting during turns) that have been requested by fans many times. At the minute, the game is running a steady 60 frames per second in single player races as well as in two player races. Nintendo is hoping to bring this feature to four player local races as well, there is no word yet on how this will be affected by online play.



As is to be expected with the Mario Kart franchise, gameplay has fundamentally remained the same despite the near constant innovation behind the gameplay mechanics. Characters from all corners of the Mario universe race against each other in a variety of game modes in different types of Karts to claim the title of victor as their own. However, victory is no easy thing to obtain: as you try to out race the others you will run into various items  that you can use such as speed boosts and projectile weapons.

But while you’re trying to hinder the progress of other racers they will be doing the same thing with extreme hostility, making races fast and dangerous with no certainty. A returning feature from previous Mario Kart games is the inclusion of the motorbikes, these vehicles are much more nimble than other vehicles but don’t benefit from the more potent drift boost available to kart racers.

Their smaller nature however makes tighter corners and easier evasion an option, this smaller frame does open you up to being rammed much more easily. Also returning is the fan favourite hang-gliders that were first used in Mario Kart Wii, as is the underwater racing capability. New features that are being used to innovate the game series is the inclusion of HD visuals for the first time in a Mario Kart game and the new gameplay mechanic that focuses on an Anti Gravity approach that allows players to drive their vehicles on both the walls and the ceilings. In an attempt to push the Miiverse, Nintendo is introducing the new Mario Kart Tv which enables players to share their best clips from races.


  • Mario
  • Luigi
  • Peach
  • Daisy
  • Yoshi
  • Toad
  • Toadette
  • Bowser
  • Donkey Kong
  • Koopa Troopa
  • Wario
  • Waluigi
  • Rosalina
  • Baby Mario
  • Baby Luigi
  • Baby Peach
  • Baby Dais
  • Larry Koopa
  • Morton Koopa Jr.
  • Wendy O. Koopa
  • Iggy Koopa
  • Roy Koopa
  • Lemmy Koopa
  • Ludwig von Koopa


  • Item Box
  • Coins
  • Green Shell
  • Triple Green Shells
  • Red Shell
  • Triple Red Shells
  • Banana
  • Triple Bananas
  • Mushroom
  • Triple Mushroom
  • Golden Mushroom
  • Fire Flower
  • Star
  • Blooper
  • Bob-omb
  • Spiny Shell
  • Lightning
  • Bullet Bull

Note: This wiki will be updated once we have more information about the game.

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  • Linley11

    Will you be able to use 2 gamepads on one console though??

    • chaz

      Honestly, I’m not sure why you’d want to when any of the other controllers available will do the same job just fine.

    • Linley11

      I was hoping that with the gamepads extra buttons and touch screen we might see some additional uses for it other than what was seen at E3. I take it you think this is unlikely then?

    • chaz

      As far as this game is concerned, yeah.
      I do think there might be some scope for actual Gamepad usage in this game though- there was a track editor that was rumored for this game, which if true, would probably be one of the better uses of the controller that a Wii U game has made so far.

  • M.O.M.U

    Hand gliders were first used in Mario Kart 7, not Wii.

  • Daniel Sosa

    Anyone knows if the game will have the option to play two players online like the wii version?

  • William Cole

    I don’t see fake item boxes! And why don’t they steal the Freezie from Ice Climber and use it as an item to freeze an opponent. The ideas Nintendo never uses. Well, I guess that’s why they’ve been around so long. They don’t use all possible ideas at once.


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