Mass Effect Andromeda: Bioware Talks About Enemy Encounters, Keeps On Teasing New IP

Still a whole lot of nothing, but it’s good to keep hearing about the game.

Posted By | On 22nd, May. 2016 Under News | Follow This Author @Pramath1605


Mass Effect Andromeda

Bioware have done an excellent job of providing the illusion of talking a lot about their upcoming, anticipated fourth entry in the Mass Effect franchise, Mass Effect Andromeda, while not really giving away anything about the game. And in some tweets that they made this past week, too, they talked about the game a fair bit- except they didn’t really tell us much of anything.

Mostly, we got to hear them talk a bit more about some of the enemy encounters in the game- except again, their tweets were very carefully worded so that we wouldn’t be able to extract any information from them, except for the fact that enemy encounters exist in the game (which… I mean, no duh).

On the other hand, they also continued teasing their new IP that they are working on, that they will hopefully finally take the wraps off of at E3 this year- it sounds like that IP is coming along well, and that Bioware are pretty happy with how it is turning out. And I mean, if they‘re happy about it… then who are we to doubt them?


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  • Ainar

    +1 for honesty in the sub-title:) Bioware seems to be learning their marketing practices from some other source… “You’re going to win so much you’ll be tired of winning!”… I’m starting to be really worried about the game.

    • TheDizz

      You should be, an EA top management brain dead drone bragged they are going to break away from the franchise’s core fan base and seek out more audience. You know what that means, watered down p00p like some CoD or some rubbish of that sort. Throw in lots of SJW BS and you have your next Mass Effect. This EA executive also bragged about the crowd tech used in Rory McIlory PGA tour game that will be present in ME:A, this tech was a total fail by the way. Yeah so there are plenty of reasons to be worried now.


 

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