Massive Explains Why The Division is Aiming For 30fps On PS4 And Xbox One

Though managing director David Polfeldt won’t reveal the game’s resolution at this stage.

Posted By | On 15th, Jun. 2014 Under News


Tom Clancy's The Division

Tom Clancy’s The Division will be running at 30 FPS according to Massive Entertainment managing director David Polfeldt when he spoke to Gamespot. The reason for this is simple: The team wants to focus on more important aspects such as environmental destruction and real-time weather.

“I think we’re shooting for 30fps because it’s a trade-off, right? Graphical fidelity and immersion are more important to us than the frame rate. If we go for [60fps], we’ll have to make a trade-off on fidelity and other things.

“But because we want to have very, very complex destruction and extremely detailed environments; a complete weather system, full day/night cycle…at some point you have to make up your mind: where do you invest? And for us, it’s going to be 30fps.”

What about the resolution of The Division, especially on differing platforms? Polfeldt responded, “Resolution-wise? I don’t know.” So there you go.

Tom Clancy’s The Division is slated to release in 2015 for Xbox One, PS4 and PC.


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  • Psionicinversion

    Thats what all the discussions come down to now, stuff gameplay, stuff fun, stuff everything else but… whats the resolution… well you know PC, 4K ultra details 60+fps thats the only number you guys need to know

    • Guest

      120hz consumer lcd monitors are limited to 1080p

    • Psionicinversion

      at the moment they are, but i say 60+ cus we have the power to go way above 60 fps if the monitor allows it btw 144hz not just 120 your wrong again LOOOOOOOOOOOL

      http://www.overclockers.co.uk/showproduct.php?prodid=MO-040-AS&groupid=17&catid=1851

      your just a noob

    • Guest

      I have a 3d monitor that goes up to 144hz, drunken imbecile.

    • Psionicinversion

      BS first you thought it goes upto 120 now your saying you got a 144hz one, why didnt you say 144 limited to 1080p cus your lying thats why and chose to up it to 144hz 3D just cus i showed you one, bet your typing this from your 14inch CRT black and white monitor from the 1960’s that you bought from Ye Olde car boot sale and you havnt got a 780Ti like you claim youve got intel sandybridge integrated gfx running minecraft on low settings thinking your awesome

    • roman dog

      u. mad. bruh.

    • Psionicinversion

      its ok hes xtreme derp, godgamerderp, ps4lol, guest! and had a few other names to he just bounces around copy and pasting rubbish thinking hes right when clearly he doesnt know jack about anything in fact i wouldnt be surprised if you were him as youve prolly made a new gmail account just for this occasion… i feel honored!

    • roman dog

      Listen phagfruit, stop hating. It’s not good for your health.

    • Psionicinversion

      oh ah, and why is that?

    • roman dog

      because I said so fruitloops.

    • roman dog

      you’re**

  • Kaihaku

    While I think the 1080p vs 720p distinction is usually drastically overplayed, the difference between 30fps and 60fps in a fast paced game like an FPS is significantly more noticeable. Personally, I’d rather have real time weather, destructible environments, etc…but I understand why a certain subset of competitive gamers list 60fps as an important feature.

  • Liquid_Smooth_Buttery_30FPS

    Consoles downgrading it again. Thanks consoles.


 

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