Microsoft Did Not Interfere With Gears of War 4 Development Process, Says Developer

Time to put those tinfoil hats away, guys…

Posted By | On 10th, Oct. 2016 Under News | Follow This Author @Pramath1605


Before they were called The Coalition, they were called Black Tusk. And before they announced that they were working on Gears of War 4, they were apparently working on a mysterious new upcoming IP, which was promptly left by the wayside as the studio got recast into the role of Microsoft’s ‘Gears studio.’

Given that, one might think that Microsoft did interfere with the studio and its development process- that maybe, even, Gears of War 4 was ultimately imposed upon the studio, who would rather have worked on something else, if given the choice. There was also the question of a lot of decisions regarding the game that seemed a bit dubious before it released, and gave that same impression- such as the inclusion of in game microtransactions, the unreasonably priced Season Pass, and the overly safe nature of this game. However, in an interview with Eurogamer, The Coalition’s Rod Fergusson and Ryan Cleven said that there was no interference from Microsoft.

“There was no central mandate from Microsoft to make this game one way or the other,” said Cleven. “The development cycles on this game are long, and [the in game microtransactions were] something that very early on we were interested in.”

Fergusson, meanwhile, has a more tempered take on the issue. “It’s sort of, you push the platform by asking: ‘these are the kinds of things I want to do in the game, can the platform support that?’ And you also get questions like ‘hey, these are our platform directives, as a first-party studio, can you help light that up on the platform?’ But even as a second party we had that. When party chat first came online on Xbox 360, they were like ‘hey Epic, can you make sure that party chat is implemented?’ We were helping to support the platform initiatives there too.”

So yes, in the end, it sounds like The Coalition made exactly the game that they wanted to make. Whether or not you like it is up to you- but conspiracy theories about Microsoft interfering with developers’ creative processes are just that, conspiracy theories.

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  • Alistein

    Once Ferguson was brought in and made head of the studio everything changed. The only thing Ferguson is interested in is Gears I kinda wish they had started a new studio for Gears instead of given it to black tusk. These studios need original ips not franchises that were originally someone else’s. Bungie were best at Halo and Cliffy B was much better at helming Gears than Rod Ferguson.

    • Luke Skywalker

      I can’t say I agree with you. I believe that If a studio whether new or established is passionate about a game that they’re building (whether it’s old ip or new) then that would be the best situation to be in. It wouldn’t make sense to give a new studio a game to develop that doesn’t care about the game but only to get their names out there. Gears is a very important franchise and you can’t just give it to anyone to develop.

  • Gamez Rule

    This is nothing like any Gears I’ve played, it’s crap ( yes I tried it as I have all the gears games and would have like too add to them ) but this new gears is a disappointment at best. Bargain bin game imo

  • Mr Xrat

    Of course they didn’t. They know what they had to produce: a mediocre SP finishable in five hours with no replay value and a barebones MP filled with microtransactions they can patch parts to over the next year to maintain interest. The Coalition did a grand job.

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