Microsoft Studio Manager Addresses Xbox One Power Concerns

But is it fun to play? (Zing!)

Posted By | On 02nd, Feb. 2014 Under News

xbox one amd

Studio manager for Microsoft Mike Ybarra recently took to Twitter to quickly but quaintly dismiss claims of the Xbox One not being able to handle games at 1080p resolution and 60 frames per second.

In response to a user’s tweet, Ybarra said, “Forza is 1080p/60. Less troll, more gaming. “@gohardgohome07: @XboxQwik cool when will the xbone be able to hit 1080p.”

All of this comes in the wake of Tomb Raider: Definitive Edition, which recently released for both next gen consoles, being capped at 30 FPS on the Xbox One. Though both games feature the same assets and visual style, the Xbox One ended up getting the shorter end of the stick – even though the PS4 is by no means locked at 60 FPS.

What are your thoughts on this issue? Do more frames equal a better experience or is it all about the visuals? Let us know what you think in the comments.

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  • Mikesims Sims

    Forza is 1080p/60 with poor IQ (no AA, AO, almost no lighting, faked reflections, etc.). If it were ported to PS4 they’d be able to add far better effects, as the hardware is more powerful.

    According to PS4 sales, gamers value price/performance.

  • toddraynerart

    Very true Mikesims, lol I was laughing reading your comment. Folks think Forza is a great looking game, but take into the fact the physics are F@!$, and all the shortcuts. What are you left with? An ok “supposed” next-gen game. DriveClub and ProjectCARS are both looking awesome and will show the power of PS4.

  • Benjammin Carder

    Ps4 is 1080p/60, xbone is just trying to do wat it cant do


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