Microsoft Will Discuss DirectX 12 on Xbox One at GDC
At last, it is time.
Microsoft lived up to their word and to the hype that they had been generating for the January event where they unveiled Windows 10, and a large part of this had to do with just how cool Windows 10 looked for gaming- owing mostly to DirectX 12.
But a lot of Xbox players may have gotten anxious, since Microsoft has not done much to address DirectX 12 on Xbox One, leaving a lot of misinformation and speculation to swirl and circle around on the internet. But now, speaking at The Inner Circle podcast, Microsoft’s marketing director Aaron Greenberg has assured everyone that Xbox head honcho Phil Spencer will be discussing DirectX 12 on Xbox One at the upcoming GDC.
“[It] takes time to get the right tools out. It takes time to allow people to get full power of the box, and you’re right, we’ve made investments in DirectX 12 that will definitely bring some benefits both on the PC and Xbox side in the future that we’re excited about and I’m sure Phil will talk more about what that means for developers at GDC,” Greenberg said.
For those of you who are interested, Spencer’s talk is scheduled for Wednesday, March 4; previously, while Microsoft has promised a lot of end user benefits from DirectX 12 on PC, it has also been pretty evasive about offering any such assurances to Xbox players, instead claiming that the benefits of the API would be mostly on the development side.
Whatever the benefits are, as long as there is some concrete information out there, I’ll be pretty happy. Anything to stop all of this baseless speculation.