Naughty Dog: Hardware Isn’t The Limiting Factor for Animations Anymore

Time is.

Posted By | On 26th, Aug. 2014 Under News | Follow This Author @Pramath1605


naughtydog

The evolution of video games has always been defined in terms of the constraints and limitations imposed upon them by the hardware that they run on- hence the necessity for ever evolving hardware, which manifests itself in new consoles, handhelds, and CPUs and GPUs. As game hardware gets more and more powerful, games get more and more realistic. In fact, given just how beautiful and gorgeous some of our games look, you might think we are close to reaching the point where every single action can be truly uniquely animated in each game, which is what would be entirely realistic anyway.

But, Naughty Dog’s lead animator Jeremy Yates tells us that is far from the case- we are too far out from the point where that will happen. Amusingly enough, however, the hardware is no longer the limiting factor for this.

He said in an interview with French Blog Parlons Jeux Video (translation provided by our friends at DualShockers):

“The future of realistic interactive animation in games really depends on how the budget grows. It takes a lot of talented people to generate all the content needed. After what we accomplished on the PS3 and now the PS4, I would say we usually run out of time and animator and programmer resources before we run out of memory. We build on the knowledge we have and are able to create things more and more efficiently. We are also constantly creating animation tools to help us reduce time. We may be able to have 12 hours of unique animation someday, but that will be a long time from now!”

Yeah, guys, given that this guy is one of the people who gave me games such as Uncharted and The Last of Us, I think I will listen to what he has to say.


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  • d0x360

    Well yes and no. Current hardware is powerful enough for amazing animations but the more memory you have access to and the more frames per second you can render the more frames of animation you can have.

    • Duke

      Considering that these new consoles have more than 10x the memory that the PS3 and Xbox 360 had, it’s not a limiting factor right now. Time constraints and money are what limits it right now. I am more inclined to listen to a lead animator at one of the biggest development studios in the world over someone posting a comment on an article.

      Sure you can have much more fluid animations with 60fps over 30fps but that also means it takes even more time to do. Hence time being the limiting factor and money is a major factor too.

    • d0x360

      Listen to whoever you want. Nothing I said isn’t true. If your render target is above 60fps you can have more frames of animation. More frames equals more fluid and higher quality.

      Obviously the current consoles are good enough to do great animation but you can always do more.

      Hardware will always be a limiting factor in anything you do whether naughty dog says so or not.


 

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