Naughty Dog says Uncharted 3 aiming is not broken
Naughty Dog has explained that the aiming in Uncharted 3 is fine and they don’t find any issues with it. If you have played Uncharted 3 you would notice that the aiming is different compared to Uncharted 2, which caused a major problem as fans started complaining.
Arne Meyer, community manager from Naughty Dog said that it was fine and explained why it works that way.
“In Uncharted 2 the bullets would leave the barrel at a pre-set deviation when you were aimed in. What this means is that the bullets would not fire straight out of the barrel all the time – they could come out at an angle. Therefore, you could have a target clearly in the reticule and still miss it by a wide margin. This was frustrating, because it was difficult to tell why you were missing a target.
“As a result, we wanted to be sure you had a better grasp of whether you were hitting or missing a target. In Uncharted 3 the bullets now fire straight out of the barrel 100 per cent of the time. However, we have recoil – where the reticule moves/bounces as you fire. Therefore, it is easier to tell if you are missing or hitting a target. Now it is much more obvious when you are hitting or missing based on the reticule itself.”
“With Uncharted 2 it was pretty much guaranteed you would aim in one of the eight directions and it was hard to deviate from that (imagine it being almost like a traditional eight-way arcade stick). With Uncharted 3, you can deviate from the straight path from each of the eight directions much easier and more precisely.”
You can check the full explanation in the Naughty Dog forums. Tell us what you think in the comments section below.