New Dev Diary Discusses The Motion Capture Technology Used In MXGP- The Official Motocross Videogame

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Posted By | On 14th, Feb. 2014 Under News | Follow This Author @Pramath1605


Milestone Interactive’s upcoming motocross simulation and racing game, MXGP – The Official Motocross Videogame, has just got its newest developer diary, one that discusses the motion capture technology used to authentically recreate real life motorsport.

“MXGP is a symbol of simulation, realism and license’s loyalty. Implementing Motion Capture technology is an additional piece to the puzzle that together with the ones related to game’s physics, graphics and chromatics’ choices, which were unveiled in the Gameplay trailer # 1 and released last week, creates the whole product image”, affirms Alessandro Castrucci, Milestone’s Game Director. “Particularly this year, using a female character , as the Monster Girl, will enhance the game’s realism if compared with the previous one; we are also confident she will be appreciated by all Motocross’ fans”, concludes Castrucci.

MXGP- The Official Motocross Videogame is due out on March 28, 2014 on Xbox 360, PlayStation 3, PlayStation Vita, and Windows PCs. Stay tuned to GamingBolt for more coverage and information on the game.


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