New update goes live for Aliens Colonial Marines, patch notes inside

Lot of fixes.

Posted By | On 13th, Feb. 2013

New update goes live for Aliens Colonial Marines, patch notes inside

A

liens Colonial Marines has received an update and the patch notes are massive. There are a lot of tweaks and fixes for the PS3, Xbox 360 and PC, and we have the patch notes for each version of the game.

The game was a critical failure with under 50 on Metacritic, and some of the problems that were pointed have been fixed in this patch.

Here are the patch notes for Xbox 360Playstation 3 and PC. Tell us what you think in the comments section below.

General

General user interface improvements.
Various performance improvements.
Fixed issue where a door may not function properly if a Xeno was killed while opening it.
Addressed issue where players could become stuck in a close encounter after killing a Lurker that had pounced them.
Fixed collision issue where bullets would not pass through certain open doorways.
Fixed an issue related to clients incorrectly interrupting Xeno melee encounters.
Addressed an issue where doors would sometimes not open properly.
Addressed an exploit where players could melee while throwing a grenade or placing a claymore.
Fixed some collision detection issues that could result from a close encounter.
Prevented campaign pop-ups from appearing outside of campaign.

Campaign

Fixed an issue that could prevent NPCs from getting on the elevator in the Sulaco.
NPCs no longer attempt to open doors while being welded.
Fixed issue where Raven could sometimes pass through welded door.
Implementing a message to warn players that campaign progress will be overwritten if they try to start an offline campaign game from within the co-op campaign UI.
Adjusted the distance between players before they’re warped to the location of furthest player in co-op.
Fixed issue where torch would sometimes appear incorrectly to co-op clients.
Fixed issue where difficulty could sometimes become stuck incorrectly after switching modes.
Fixed issue where co-op player would not recover properly after being saved from a close encounter.
Fixed issue where Russian players could not drop into a co-op match in some missions.
Updated late-game close encounter moment to disable player input, which could cause them to become stuck.

Multiplayer

Resolved issue where campaign Motion Tracker could incorrectly in multiplayer loadouts.
Fixed issue where clients would sometimes be invisible after spawning in No Hope in Hadleys.
Multiplayer teams are now randomized (parties excluded) if percentage difference in scores is greater than 15%
‘Switch Teams’ option removed from the Pause menu.
Corrected issue where server and client could get out-of-sync when switching out of a power-up while firing.
Fixed issue where controller would vibrate during the scores screen if Rage ability was active upon match end.
Fixed issue where Cloak ability would not conceal the Lurker when walking or jogging.
Corrected bug where clients appeared to spawn outside of world before match start.
Removed placeholder text from appearing on scoreboard in certain situations.
Improved camera transition when Xeno enters a vent.
Fixed issue where Xenomorph HUD could sometimes appear in the wrong color.
Fixed issue with Spitter acid sometimes preventing players from deploying a Sentry Turret for a short while.
Spitter’s “Acid Spray” now originates from the mouth.
Escape: Fixed issue where Xenos could spawn in unplayable space.
Escape: Fixed issue where Xeno players could lose functionality if warped to next area while in a vent.
Escape: Addressed issues where players would spawn with no weapon if they were the last Marine to die in Escape.
Escape: Fixed issue where Cat-Like Reflexes ability would not properly complete in an Escape match.
Escape: Improved timing and placement of warp locations in Emergency Evac map.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Windblown Gameplay Trailer Showcases Multiple Weapons, Abilities and Bosses

Windblown Gameplay Trailer Showcases Multiple Weapons, Abilities and Bosses

Motion Twin has also revealed new details on Alterattacks, Crystallize attacks, Trinkets, Gifts, Fish and unlo...

Gearbox Entertainment Says Recent Layoffs Aren’t “Tied” to Development of Gearbox Titles

Gearbox Entertainment Says Recent Layoffs Aren’t “Tied” to Development of Gearbox Titles

The company confirmed reports of layoffs after its $460 million sale to Take-Two Interactive, though it didn't...

SaGa Emerald Beyond Demo Launches April 4th for PS4, PS5, Nintendo Switch and PC

SaGa Emerald Beyond Demo Launches April 4th for PS4, PS5, Nintendo Switch and PC

The demo is available at midnight local time for PlayStation and Nintendo Switch, while Steam users must wait ...

Tekken Series Has Sold Over 57 Million Copies

Tekken Series Has Sold Over 57 Million Copies

Producer Katsuhiro Harada also revealed that 51 percent the series sales came from Europe, followed by the Uni...

Destiny 2: Into the Light Adds Raid Boss Gauntlet on April 30th

Destiny 2: Into the Light Adds Raid Boss Gauntlet on April 30th

The mode will also have a weekly challenge with "escalating" difficulties, with Bungie revealing more details ...

Stellar Blade Gameplay Showcases Subway Location, Juggernaut Boss Fight, and More

Stellar Blade Gameplay Showcases Subway Location, Juggernaut Boss Fight, and More

Shift Up and Sony's action-adventure game is set to launch exclusively for PlayStation 5 later this month.