NFS Shift 2 Lead Designer: We won’t add 1000 irrelevant cars in our game

Posted By | On 01st, Dec. 2010 Under News


Gran Turismo 5, did you hear that?

Andy Tudor, the lead designer of NFS: Shift 2 has made himself heard that they won’t be including cars just to add numbers and would focus more on the racing bit.

He told Eurogamer, the fun in racing games is “behind the wheel” and not grinding for cash to buy another car to add to one’s collection.

“[Gran Turismo and Forza] are on pedestals at the moment. When we’re thinking about what we want to do in this game, it’s not a numbers game,” said Tudor. “We’re not going to add a thousand irrelevant cars. Both those games, to me, are almost like encyclopedias. You’ve got a thousand cars, a thousand tracks, whatever, and basically the game is about earning cash to get another car, earning cash to get another car. It’s like a grind. It’s almost like stamp collecting.

“That’s not where the fun is. The fun is behind the wheel, feeling you’re on the edge, pushing it to the limit, putting in the cars that are relevant and cool to drive, allowing you to completely customize those from factory to the works level we had in Shift 1, and giving you the chance to then play against your friends in a social way. Taking Autolog, which is present in Hot Pursuit, to the next level, adding more features and making the core gameplay really fun as opposed to just adding five variations of the 1986 Toyota Corolla or something like that.”

He further added that most users like to keep their garage to about 10-15 cars and after doing some research they have found that, most players just get a single car from each tier and then move over to own a dream machine like a Lambo or Porsche.

“Then, generally, people fill out the rest with cars they want to try out, like a Dodge Challenger, that they may not have access to,” he said. “So people have 10-15 cars anyway. They certainly don’t fill their garage up with every single car there is in the game – all 500 of them.

“It’s a different way of thinking, basically. We want to take those guys on. We want to make a more authentic experience. We’ve put in a new elite handling model and given you more access over deadzone, sensitivity, steering aids, break assists, all that kind of stuff, to allow you to dial in the experience you want. We all come from different backgrounds. You may love muscle cars and might think Burnout is the best game in the world. I may like Japanese tuner cars, and may think Hot Pursuit is the best game in the world.

“We have very different views on racing, so we want to make sure everyone is able to get the experience they want from it.”

Shift 2: Unleashed, which will provide an innovative helmet camera view, will release in spring 2011 for PC, PS3, and Xbox 360.

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  • I’ll give him that on GT5, but Forza at least crops down some of the redundancy that GT seems to roll around in like a pig in mud.


 

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