Nintendo: The Wii U Is The Only Innovation In This Console Cycle

‘Star Fox Zero and Super Mario Maker will showcase the promise of the Gamepad.’

Posted By | On 10th, Aug. 2015 Under News, Uncategorized | Follow This Author @Pramath1605

Star Fox Wii U

Nintendo’s Wii U may be a market failure, but it continues to be a console that really should not be ignored. While it is undeniable that it does not have a breadth or even depth of content, it is equally undeniable that what it does have is simply top of the line- and it has just enough to be able to outpace both the other two consoles at the moment, at least on the basis of exclusive games.

That’s not all, however. Nintendo’s Executive Vice President Scott Moffitt also thinks that the Wii U Gamepad is the major (and only) innovation of this console cycle, and that that will be proven soon enough as pioneering software for it is released later this year, in the form of Super Mario Maker and Star Fox Zero.

“That’s our real secret sauce. The Gamepad is the only real innovation in this console cycle, it’s the only real new idea or game experience, and with Super Mario Maker, it shows you how magical it is to create levels with that Gamepad. It’s so easy and intuitive,” Moffitt said. “Super Mario Maker and Star Fox Zero will showcase the promise of the Gamepad.”

I can definitely see Super Mario Maker doing it- if only because of the ease of use that the Gamepad will facilitate for an otherwise complex UI. However, Star Fox Zero looks like a game that will suffer from an undue focus on the Gamepad, and a possible shoehorning of it into the experience.

That said, at least Nintendo tried. Moffitt is right, after all- the other two consoles were both simply more powerful versions of their predecessors, not much new was tried with either of them.

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  • Elijah Lewis

    Oh hush up. The gamepad is not “innovation,” it was a gimmick. a gimmick that failed to stimulate interest. The ability to play off screen for like 15 feet away is hardly groundbreaking. And you can’t play splatoon off-screen even. If the gamepad had 4G capabilities and you could digitally download nintendo games to the cloud and could play console gaming anywhere (with a long battery life) THAT would be “innovation.” instead we have an underpowered box that barely utilizes the gamepad, with a handful of must-have games (all of which are iterations of longstanding franchises)

    • Jissu

      Gimmick – a trick or device intended to attract attention, publicity, or business.
      Innovation – a new method, idea, product, etc.

      The Gamepad is a device that was intended to attract attention for business. It is also a new idea and product.

      Therefore, it is a Gimmicky Innovation.

    • Elijah Lewis

      The way I understand “innovation” is as something new that actually sets a new standard in its field and leads the change for the future of similar products to come. Just being different for the sake of itself is hardly changing the game. Mario 64 was some innovation, gaming was never the same after that. But I guess people don’t like to hear anything but positivity about Nintendo. No room for constructive criticism.

    • Charlie

      Hey, Jissu!

    • amak11

      We have a Wii U hater right here

  • jlahoud

    I agree …the gamepad was the only true innovation of this generation …the other systems were only improvements of the previous generations

  • MutantMonkey14 .

    People like to use the word “gimmick” everytime Nintendo try something new but have you actually read the full definition of the word, it is not a match as Nintendo are devoted to their ideas. People called the DS a gimmick too. “Underpowered” is a relative thing and it is a sad and tired argument. Worst of all saying that their games are just iterations of existing franchises when that describes what ps4 and xbox thrive on. Just because a game uses the same characters does not make it stale to play, however in the case of the launch title for Wii U, NSMBU, yes that was an unspectacular follow-up. DKC TF failed to excite me too but Pikmin, Nintendo Land, SM3DW, Lego City, Splatoon, Yoshi’s WW and MK8 are all a delight to play. The gamepad has not had many games take advantage of it but it does have potential and games like Super Mario Maker will show it. Sticking 4G on something is definately not innovative as nice as the idea is. The gamepad works only in close range due to it’s design focus on performing 1:1 with the console… it is a shame I cannot play in the next room but I understand why.

    The whole point of this article is that Nintendo are trying something new and that is so much more important than just focusing on beefing up the performance alone. Without innovation we would all be using josticks, have no, gamepads, no save function, rumble, wireless, motion controls…. boring same old slightly better looking games. Think about the bigger picture. MS and Sony are upping costs massively and it’s making it very difficult for developers, and expensive for gamers.

    • Avalanchian

      Let’s see Xbox Kinect is used on more than a console. They use the cloud for games.. Crackdown 3. Stream to your PC. Bringing more games to PC. Nintendo… A clunky controller that doesn’t use the screen enough. Oh and huge lack of 3rd party support.

    • MutantMonkey14 .

      Completely missing the point… none of that is actually anything new – it is all good stuff and yes Nintendo lacks 3rd party, same old. The point is that Nintendo are trying new directions rather than just doing predictable upgrades. Whether it is a success or not is beside the point, we all know commercially the Wii U has done awfull but that is a sad situation. They deserve merit not hate.

      People these days have an unhealthy obsession with the basic specs and physical dimensions of any device they hold – the gamepad was in development a long time and quickly became dated before even launch, plus keeping pricing in mind (the gamepad adds a lot to the cost of the console) and of course giving us something to hold onto with buttons. A lighter gamepad would be the best improvement. Had the Wii U been successful I’m pretty sure we would have seen a more slender and light redesign.

      Summary: This isn’t an attack on other consoles, they are powerful evolutions but stop being so mean about interesting consoles, it’s incredibly narrow minded and short sighted to scoff at the Wii U/Nintendo and so on,

    • Avalanchian

      Success is all that matters though. Look at how Apple can simply sell a new phone with spec upgrades, but people gotta have it. Maybe Nintendo should innovate on their online structure cause it’s awful. Innovation/Gimmicks only go so far. Think the Wii left a bad taste in people’s mouths. It sold cause of an innovative gimmick but got played the least amount

  • hiawa23

    Bought one for daughter a few years back. No interest in it for me. Last year she wanted an got an Xbox since most of her girlfriends game online on Live. Being innovative doesn’t really matter unless people buy your console, and most gamers, devs, retail chains have ignored the Wiiu. As far as the PS4 & X1 being slightly more powerful than the previous machines, well, that is all I wanted, so I ham happy with those.

  • Scott

    It seems like the only mouth Nintendo has lately is Scott Moffit’s, and I don’t really care what he has to say because I don’t really know who he is.

    • Kyle Maziuk

      “Nintendo’s Executive Vice President Scott Moffitt”

      There, now you know. You could have just read the article for that, but whatever. Do you expect to only get news from Reggie or Miyamoto?

  • Fuzunga

    I don’t really agree with that at all. Touch screen gaming has been done a lot, and Nintendo’s own DS line does touch screen gaming AND dual screen gaming. It’s not so much innovative as it is different than the competition. In my opinion, the PS4’s share button is a real innovation. It doesn’t affect gameplay, but it really does change your experience with video games when it’s so easy to capture and share your adventures.

  • Kfal Balli

    Neither the Wii or Wii U was innovative. Maybe some of the games were but all of that had been done before. Motion controls and touch screen have been around.

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