No Man’s Sky Dev: “Not Trying to Make an MMO With 60,000 People On Screen”

Open lobbies will be supported for multiplayer but for the most part, it’s about your journey.

Posted By | On 11th, Dec. 2014 Under News


Why No Man's Sky

Ever since we heard about the massive scale for Hello Games’ No Man’s Sky, we were curious about how the multiplayer aspect would work. The developer has stated time and again that players will have their own planet to explore far away from others but Hello Games head Sean Murray told Game Informer that this was far from being like an MMO.

“People keep asking us about multiplayer and I think when people see this they are going to fully realize what it means to be that far away from somebody else who’s playing.

“People keep saying to us, ‘Yeah, but what if I knew where they were? Would I go there?’ And it’s like, yeah, but they are going to have to stay there for quite a while while you get over there. And then once you get over there you might land on the same planet and then you will say, ‘I’m on a planet the size of Earth and I am on a mountain. Where are you?’ Which is, I know, a weird thing and it’s a daunting thing.”

There will be open lobbies in which other players can join with Murray stating that, “People are coming into that lobby and leaving it – like if you play Watch Dogs or something like that. Effectively, we have players joining your discrete space.

“We’re not trying to make an MMO where you can play with literally 60,000 people on screen. We handle the case like where other people can fly past in your game or that you can bump into other players in the game.

“We keep talking about Jack’s dad from Lost, basically just to see them in the distance. Like, ‘Did I? What?’”

No Man’s Sky will be out next year for PC and PS4. Are you looking forward to it? Let us know in the comments.

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