Nordic Games CEO Found Darksiders 2’s $50 Million Budget “Ridiculous”

Believes a similar product could be created for less.

Posted By | On 22nd, Sep. 2014 Under News


Vigil Games’ Darksiders 2 was an interesting follow-up to the original – it didn’t have the same mechanics and actually emphasized puzzle-solving and reflexive combat over the original’s action adventure approach. It wasn’t a success sadly and Nordic Games CEO Lars Wingefors, who now owns the IP, reveals why.

Speaking to MCV, he stated that, “Darksiders is a top product. THQ spent $50 million making Darksiders 2. We can produce a product of the same quality but for a lower cost. $50 million is ridiculous. I can’t afford that.”

So unless Darksiders 2 was an exceptional product, there was no way it was going to recoup all of that money.

Regardless, Wingefors believes picking up the IP and several others from THQ was a good idea. “The THQ deal was the best I ever made. I spent $5 million from my own bank account. It was a lot of money for me, but we got the money back very quickly.”

Darksiders may return in the near future with Gunfire Games, composed of several ex-Vigil Games members, exploring the possibility.

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  • d0x360

    Not only was darksiders 2 better in every way than the original it was also one of the best games of the year. It was very under rated and probably didn’t get enough marketing exposure because THQ was folding when it came out. If the games budget was 50 million it was due to thq mismanaging the project and rushing its development cycle by hiring too many people to get it done quickly.

    The game plays like an adult modern Zelda title but with a fairly deep combat system. Darksiders 2 was ambitious, probably too ambitious for the hardware it was on. Its a project that should have been delayed and released at the launch of the xb1 and ps4. Not only would it have been an amazing launch title but it would have gotten tons of exposure for being a true AAA release on consoles with very few launch titles. Current gen would have been a much better fit especially due to the games visual scope. It was amazing art design held back by hardware too old to handle it.


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