Oddworld Dev Says Performance Gap Between Xbox One and PS4 Will Only Decrease With Time

Hold off on the champagne, Sony fans.

Posted By | On 29th, Mar. 2014 Under News | Follow This Author @Pramath1605


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One thing that has seen a stunning reversal this generation, from the past two generations, is that Sony` is actually seeing the better versions of multiplat games this time around; and it’s not even minor differences, these are fully observable and visible with the naked eye, with major resolution and framerate differences already perceptible this early on in the generation.

Even developers have come out and said that the Xbox One is notably weaker than the PlayStation 4; however, now, the creator of Oddworld has come out to speak in defense of the Xbox One.

“So I would say, months ago, there was a wider gap,” said Lanning. “Part of it was the development systems,” he explained. “[But] we’re hearing and seeing that that curve is getting closer. I think at the end of the day when people maximize both systems, they’re each powerful enough[…] They’re in that class of when you watch the basketball, you’re going to be like, ‘Is that TV? Or is that a game?’”

“I think they’ve been improving the toolset really fast, improving the development environment and shaving that curve down… I think they’re getting comparable.”

“You know, if you want to run at 1080p, Battlefield, I’m not exactly sure how that’s going to tax the system at that higher end, but I’m sure in couple of years it won’t be a problem. We’re early.

“I have to say, the PlayStation 4 has been pretty amazing and that’s where we’ve been spending a lot of our time,” he continued. “But I don’t see a huge gap like there used to be. There used to be a significant gap.”

A large part of what he is saying makes sense, although it is to be remembered that sheer hardware differences, such as the ones that exist between the Xbox One and PlayStation 4, simply cannot be overcome after a certain point- once you hit that wall, no amount of software improvements will help you. We’ll see.

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  • Xtreme Derp

    Xbox probably has more room to improve its API/SDK/drivers, given all the reports of lagging and rushed support. So it’s plausible the performance gap will close a bit. But it will never close completely as long as both consoles hardware is being pushed.

    On the other hand there are gaps that will widen like GPGPU compute and fully unified memory, something PS4 has an advantage in once devs take advantage of it further. Both consoles have room to improve.

    Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

    So this guy is partially right, yes the gap will probably close somewhat as MS’s SDK catches up, but it won’t close completely, and it will widen in other areas like GPGPU compute.

    • jent

      I agree with your mostly Derp. I have a feeling with the new SDK the Xbox will close the gap for the most part. Games will come out at 1080p with good framerates on the Xbox 1. You are right that for raw computing power the PS4 has the edge, but as everyone knows raw computing power does not always yield superior performance. The coming of DirectX 12 in 2015 will also help Xbox 1 narrow if not close the gap.

      What someone needs to address is the long term. If Gaikai and Microsoft’s inevitable competitor become truly capable, the need for powerful hardware in your home will be less and less necessary. We will need to wait and see if the bandwidth and latency issues are reduced enough to make real high end gaming possible. When and if that happens it won’t matter what hardware you own. Everyone knows that both MS and Sony make nothing on the hardware. It will all be about the software. I will be playing The Last of Us 4 on my Xbox 1 and you will be playing Halo 7 on your PS4. 🙂

      Also, check out this in depth interview which might shed some light on the design decisions behind the Xbox 1.

      http://www.eurogamer.net/articles/digitalfoundry-the-complete-xbox-one-interview

    • Xtreme Derp

      Yes the performance gap should close somewhat, not totally but better than launch multiplats.

    • Psionicinversion

      you suck, xbox owning all over the place

    • Xtreme Derp

      lol

  • Psionicinversion

    Xbox OOOOWWWWWWNNNNNNNNSSSSSSS take that ponies stop riding your high horse DA DAH

    • Guest

      Updated the chalkboard just for you, buddy.

  • Kevin Kirby

    Xbox One has the current graphics king in RYSE and the X1 GPU was designed around DX12 so we will see the real X1 power when devs get the DX12 dev kits. Games like Quantum Break and Halo 5 will be graphics show stoppers for sure.

    • You are flat out wrong

      Infamous is graphics king now, friend.

      DX12 won’t save the sh*tty GPU.

    • Xtreme Derp

      No.

  • DanielRJoseph

    We will need to wait and see if the bandwidth and latency issues are reduced enough to make real high end gaming possible. When and if that happens it won’t matter what hardware you own. Everyone knows that both MS and Sony make nothing on the hardware. It will all be about the software. I will be playing The Last of Us 4 on my Xbox 1 and you will be playing Halo 7 on your PS4. 🙂 http://qr.net/rtcX


 

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