Phil Spencer: Games That Take Full Advantage of DirectX 12 Should Be Out By Year End

‘But studios will do what is best for them.’

Posted By | On 24th, Mar. 2015 Under News | Follow This Author @Pramath1605


directx 12 cover image

Phil Spencer, always on Twitter and interacting with the community, answered a curious Xbox fan’s question as to when games that fully utilized DirectX 12, the new API that should make game development on the console much easier, and for the end user, lead to some tangible graphical boost, will be out. Spencer’s response? They should start coming out by the end of 2015.

Interestingly enough, Microsoft has some big games of its own lined up to release in that time frame, so it will be interesting to see if any of them – such as Quantum Break, Halo 5, or even Rise of the Tomb Raider (many of which have been in development since before the Xbox One released) will utilize DirectX 12 completely.

He also said that while he expects studios to utilize the tools given to them via DirectX 12, every studio will do what is good for them, and so, we may continue to see major games released that don’t use it natively- a possibility when so many major game systems, such as PlayStation, Nintendo, iOS and Android, and Mac and Linux, don’t use DirectX.


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  • Guest

    Forza 6 and Halo 5 are pretty much shoe-ins for that..QB possibly, depending how closely MS has been with Remedy. ROTR would be a nice surprise to the category given how MS has been working in tandem with Crystal Dynamics on that game.

    E3 should answer those questions, but time will tell…

    • Mark

      My thoughts too. However, atleast for me, Gears 4 will be the “it” for what UE4 and DX12 can do. Hopefully it’ll be somewhere near that Infiltrator tech demo lol. A pipe dream, but still.


 

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