Playdek and Matsuno Release More Game Play Details for Unsung Story

So much exciting information about the upcoming project inside.

Posted By | On 10th, Feb. 2014 Under News | Follow This Author @Pramath1605


You know what Unsung Story is, don’t you? It’s the turn based tactical RPG being developed by legendary game developer Matsuno (who was also responsible for games like Tactics Ogre, Final Fantasy Tactics, Vagrant Story, Final Fantasy XII, and most recently, Crimson Shroud). His newest project, which was crowdfunded via Kickstarter, looks like one of the best upcoming RPGs of this generation.

Matsuno recently decided to talk more about the upcoming game, and in the process, he revealed some very interesting things about the game. For example, the game’s world map will be inspired by that in Final Fantasy Tactics, although the focus will remain on storytelling. “Though the world map will look like FFT and TO’s, with various towns, strongholds, and the like, as the focus of this game will be participating in slices of history, the player will not move from town to town, but from time to time. At any given time, you will have a range of “scenarios” (i.e. battles) to choose from,” he said.

He also confirmed that there will be no random battles (the player chooses which battles to engage in), and that there will be no sidequests, not at launch, although he does hope to include them in the months following release.

He also confirmed that there will be no casting times in the game like there were in Final Fantasy Tactics- in fact, the casting times were never a part of the game’s original intended design, and were only included to give the PlayStation enough time to load the graphical effects.

“There won’t be casting times in this game.In fact, the reason why FFT included a casting time system at all was to allow the game time to load graphic effects. This was a necessary consideration due to PlayStation loading times and memory concerns. Speaking as a developer back in those days, I can tell you that we weren’t happy with it,” he revealed.

He also confirmed that the battles would have randomized elements to them, that there would be no enemy scaling, and that he is experimenting with integrating terrain into battles more thoroughly.

Really, the game looks amazing all around. We hope to bring you more on it soon, so stay tuned to GamingBolt.

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