Postal Redux Interview: The Twin-Stick Shooter Is Back

GamingBolt spoke with Running With Scissors’ CEO Vince Desi on how Postal Redux is shaping up.

Posted By | On 09th, Apr. 2016 Under Article, Interviews | Follow This Author @GamingBoltTweet


After almost two decades, Running With Scissors is remaking Postal, a game where the player takes on the role of The Postal Dude to fight against crazed gunmen in a world that has gone mad. The Redux edition will not be a mere port of the original. It will introduce a brand new rampage mode which is essentially the single player mode but with a scoring system mixed in for good measure.

GamingBolt caught up with Running With Scissors’ CEO Vince Desi to check out how the game is shaping up. Check out the full interview below.

Though the game and its sequels have been positively received, what motivated the desire to go back to the first game?

The first reason is because next year will mark the 20th Anniversary.  We really felt it deserved to be redone with the best engine available today, Unreal 4.  For me personally I thought it’s the best way to introduce the brand to a whole new generation of gamers that weren’t even born when the original was released.

Reflecting on the release of Postal Redux today as opposed to 1997, what do you believe are the biggest changes in how the industry perceives the violence? 

Great question. I ask myself everyday how is it that people forget so soon the critical events in history.  Just think how long ago was 9/11 and it seems so many people still don’t take terrorism seriously.  As for the industry I don’t see much change either.  Hypocrisy is alive and well as is corruption and self consumption. GTA V, COD, I mean lets face it, violence sells.  I do believe the difference for us is that we as RWS never and still don’t shy away from it, and to our best ability we try our best to promote the humor and fun side of playing games.

When implementing visual updates, what were your thoughts about the art-style? 

I love the original art style, hand painted levels, and we absolutely wanted be loyal to it.  Was there a drive to remain as faithful as possible or to update the design entirely?  The key for us was to make the characters in 3D and more fluid animation, all while being faithful to the original.

PostalRedux_01

"While the Classic POSTAL game type is relatively slow and strategic, Rampage Mode is a completely different game type where you are Running and Gunning trying to mow down as many NPC’s as possible in the shortest possible time to increase your score."

Rampage Mode seems to be bring a more arcade-based aspect to Postal Redux. How does it change up one’s approach to the game’s levels from the original?

While the Classic POSTAL game type is relatively slow and strategic, Rampage Mode is a completely different game type where you are Running and Gunning trying to mow down as many NPC’s as possible in the shortest possible time to increase your score. Going for combo and speed kills, while at the same time hunting for health and ammo, to increase your multiplier.

Will there be leader boards for players to share their high scores in Rampage Mode?

On Steam you will be able to compare scores with your friends but on PS4 we will be using the global leaderboards!

Are there any other level design tweaks you’re looking at, aside from visual updates?

All the levels are faithfully recreated, but we added various new visual and audible updates such as animations and material based footstep sounds.

Can we look forward to any new levels, perhaps added after launch to support Rampage Mode?

Yes we will be adding levels after launch.  We will be releasing the Special Delivery and Japanese Akihabara maps. We will also have a new map, The Carnival, for launch!

Will we see any weapons from the newer Postal titles making an appearance in Postal Redux?

Nope, all the weapons are faithful to the original, but maybe down the road in some DLC!

Will there be a sequel to Postal Redux that maintains the isometric perspective?

We’ve always been inspired by our fans, so for now we’re simply focused on making POSTAL Redux the best it can be.

Is the PS4 version going to run at 1080p and 60 fps?

That’s the plan.

Is there a specific reason why there is no Xbox One version planned?

We’re planning to do it just being a small true indy developer we can only do one console at a time.

PostalRedux_02

"I think VR is still very early in the commercial consumer acceptance.  The early tech buyers will make VR more available in the near future, but which system will win is to be seen."

From a developer perspective what is your take on PlayStation VR?Do you think it will be able to outsell the Oculus Rift and Vive? 

I think VR is still very early in the commercial consumer acceptance.  The early tech buyers will make VR more available in the near future, but which system will win is to be seen.

From a developer perspective, what is your take on the PS4 taking the sales lead over the Xbox One?

I don’t think anyone in the industry was surprised. Sony is an entertainment driven company, movies, tvs or games where as MS is a computer software company first.  I do think MS under its new leadership will be making a strategic shift but how effective it will be only time will tell. Where do you think Microsoft is lacking at the moment? Commitment to gamers.

Is there anything else you want to tell us before we let you go?

I just want to say thanks to all gamers and especially our fans, God Bless!


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