Project CARS on Xbox One “Not Quite 1080p At the Momemt”

Nonetheless, Slightly Mad Studios is still aiming to get there.

Posted By | On 29th, Sep. 2014 Under News


project cars

Slightly Mad Studios’ Project CARS is the latest racing simulator aiming for a 60 FPS and 1080p resolution on the PS4 and Xbox One. Creative director Andy Tudor talked about the same to Eurogamer and outlined problems facing the Xbox One version.

“On Xbox One it’s not quite 1080p at the moment. But it’s not representative of the final quality. We’re still aiming to get there. Towards the end of the game you’re always optimizing, and during development it’s a roller coaster. Sometimes you look at the game and think oh god, that’s not working, that’s not working. But other days you hit 60 FPS, and it’s awesome.”

For now, hitting 60 FPS is “hugely important” especially because of the very nature of Project CARS. “What people don’t know is that the physics underneath runs at 600 times a second. We measure the input you’re doing on the controller 250 times per second. Project Cars does that way more than any other game–they’re all doing that significantly lower. The screen refreshes 60 times per second–we’re measuring the tires, the physics, the suspension, all that stuff, 600 times.”

Project CARS is out on November 18th in North America and November 21st in Europe for PS4, Xbox One and PC.


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  • d0x360

    They will probably hit the mark. Its running at 60fps at some odd resolution akin to like 990p. If they weren’t dead set on locked 60 I’m sure it wouldn’t be an issue at all but you don’t want to be playing and round a corner into a high detail area with 4+ cars on screen and have it suddenly dip 10 frames.

    I really want to play a demo of this game before I buy it regardless of platform. The last 2 “Sims” slightly mad made weren’t even close to Sim to I’m fairly skeptical of them pulling it off correctly and most of the gameplay videos I’ve seen don’t accurately depict how cars perform on a track. Too much center pivot, easily recovered fish tails and the impact physics look way way off especially rear quarter impacts.

    Skeptical but still excited.


 

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