PS4 SDK 2.0 Unveiled, New Features Detailed

The new SDK opens up new doors for developers.

Posted By | On 24th, Nov. 2014 Under News | Follow This Author @@Martintoney2012


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Sony Computer Entertainment did a bit of showing off during their presentation at CEDEC in Japan when they revealed the features of the PS4 SDK 2.0 which brings a huge array of interesting new opportunities to game developers thanks to some new tech.

A brief summary shall have to suffice as this goes on for quite some time, so here goes. Added support for the Shareplay, Themes, Share Factory and YouTube Upload features have been introduced. Improved image recognition for distance generation has been added under libDepth which makes use of the PlayStation Camera, this comes with improved darkness capabilities. Improved GPU processing for the aforementioned linDepth. A variety of libDepth supported Camera UI features including Handtracking and Facial Recognition along Dynamic Lighting in Augmented Reality spaces has been implemented and improved.

New Physics Solutions help optimize the simulation of ongoing physics and GPU Physics Simulation shows a comparison of 1000 rigid body simulations via CPU vs 10,000 rigid body simulations via GPU at higher performance. Developers now have access to the speech recognition library as well which has been tweaked and improved to define the words you use as “Grammar”.

For a full and in depth analysis you can check out the source material here.


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  • TheWayItsMeantToBePlayed

    So It’s just something Nvidia was doing back with Fermi again. Not some magic 50% boost the fanboys claim it is.

    LOL. A whole internet of MisterPlaystationMedias. Kinda amusing how deranged they are getting since Nvidia destroyed every console manufacturer last quarter.

    • Psionicinversion

      hey seen your comments on the The Tomorrow Children on dualshocker (ive bin banned like 3 or 4 times and cant be bothered go back cus guisseppe a window licker) you need say “whats the point in having VXGI which is heavy on the resources, 3 types of AA when consoles struggle with 1 type and then 80% of what your seeing is lod scaled and blurred out so it looks like trash just so the game can run at 30fps… explain to me what the point in that”

    • TheWayItsMeantToBePlayed

      Guisseppe banned me as well. Too much truth might make the sony kiddies break down and cry “8GB GDDR5!” over and over.

    • Psionicinversion

      yeah lol still find it funny how they think it has 8GB just for games lmao. Even if it did have 8GB for games its not going make any difference because the GPU can only process so much, and what it can process isnt a lot :d

    • Harkins1721 .

      You morons ever think no one really cares what PC gamers think? Stop putting your huge noses in something it dont belong. No one cares that your rig cost 3k and can run the best graphics. For a $400 system the PS4 has been doing great. And games like FFXV and KH3 will be amazing.

  • Guest

    That’s a good improvement. Physics processing seems to be the main thing that most gamers will be interested in. That New SDK bring better multi-core support on the CPU will help developers share compute (Physics processing ATM) between the CPU and GPU. Better

    Having a library of commands to pool from, so I’d guess it’s going to simplify coding physics a lot.

    This kind of thing could help frame rates improve because developers won’t be as bottle-necked by having to process compute code on the CPU or it will provide them simpler means to code for physics.

    Looks like better multi-core support on the CPU is a part of this update , along with far better, easier physics processing on the GPU. AI is also a feature that can be leveraged by GPU compute, AMD GPU hardware has been capable of this since their 4000 series of hardware, so I wonder if this or some future SDK update will include better libraries for AI.

  • Guest

    That’s a good improvement. Physics processing seems to be the main thing that most gamers will be interested in. That New SDK bring better multi-core support on the CPU, along with far better, easier physics processing on the GPU.It will also help developers to share compute (Physics processing ATM) between the CPU and GPU.
    AI is also a feature that can be leveraged by GPU compute, AMD GPU hardware has been capable of this since their 4000 series of hardware, so i wonder if this or some future SDK update will include better libraries for AI.

    Regarding Frame rates is probably going to improve as well because developers won’t be as bottle-necked by having to process compute code on the CPU or it will provide them simpler means to code for physics.

    • MrKmal10

      Totally agree. PS4’s has so much potential that is yet to be tapped.
      Greatness Awaits guys !!!

    • TheWayItsMeantToBePlayed

      Above two posts literally reads like two marketers talking to each other.

    • Psionicinversion

      No it really hasnt, the ps4 is easy to develop for, what its putting out now = the output of the GPU in multiplats at least. they get a bit more performance out of 1st party but your not going to see gfx way better mainly because they are weak straight out of the gate. Last gen they were very powerful and were better than most high end PC’s this time there just budget hardware

  • Starman

    LOOOOOOOOOL , I cat take anymore … smoke and mirrors I tell you .

  • Mark

    Although we’ll have to see what Sony can cook up using GPGPU for their exclusives, reading their experiments was awesome. We do have to realize that most of these tests don’t include everything in a game, but, I’m hoping Sony and Microsoft can achieve some of that (massive objects on screen while maintaining great graphics)……..wait isn’t that AC:U? Lol.

    • Psionicinversion

      just a load of fluff mate tbh bet the fanboys are going nuts over this, omg well get things dat look real, no ya wont becuase your GPU is still rubbish

    • Mark

      U know at the end of the day I don’t care if anybody hopes for the world on these consoles (sometimes I do), but I get pissed when people start bashing a system to reassure themselves of their own purchase decisions. Some of these guys are just retarded with the bashing when they need to critique their own system’s failures. That all

    • Psionicinversion

      yeah thats why i bash on the consoles mainly PS4 because most of the fanboys think its this all powerful piece of kit with expectations way above what its capable of. even the 1st party games so far have got corners cut to produce those visuals. but none of em see it and the visuals arent that impressive. Even when Kojima comes out with MGS 5 will be better on PC and so will TPP, they immdiately go into oh wel if PS4 had 1 year extra development time it would look just as good… uggh no it wont because its got a crappy 1.84TFLOP GPU thats a 750Ti is on par/beats. there so stupid

    • Mark

      Yeah I admit, Star Citizen is graphically sick, with all that’s goin on in the game.

    • Psionicinversion

      yeah SC is going to own i think them doing it in modules is the right way to go as you can partition sections off like SQ 42 (single player) arena commander (space flight physics, balacing testing), FPS module (FPS gameplay balancing, physics, zero G etc), social/planetside allowing you to interact with the NPC’s shop the market buying/selling system so you can come out of your hangar/seeing how NPC’s react to stuff)… but overseen by CR and the production managers and can divide stuff out to the contractors. Illfonic by the time the first episode of SQ42 is released which includes those fps mechanics which will still be alpha or beta (it doesnt go gold until they can release the entire SQ42 as a single thing) will be about 2-3 years in which most FPS’s these days get that alootted time.

      With Illfonic i was who the f are they, but theyve done someat before cant remember what it was BUT imagine for them creating the FPS side and lets say its amazing because CR has pushed them to there limits and beyond, how much rep and extra work they will get because of this project. Sometimes it takes the underdog to create a major piece of work, turning off the grav generators but thats only a very small part. as FPS tester well get custom created levels with certain things BUT in the PU it open up to alot more gameplay. Team emember critially injured he needs a med bay to heal, part of you boarding fleet is a cutlass red the cutlass red lands/docks in the station (a real player pilot) the team member drags him back to there heals up and carries on. Meanwhile theres no reason why the enemy couldent flank em board that cutlass red kill the player pilot and escape with that ship….. people are worried about gameplay!!!! i cant understand it

      it will come together as awhole with the first episode of SQ42, thats what there working towards becuase it all needs to be done as SQ42 incorporate sall of it

      sorry for long post but this type of gameplay i dont think has bin done before in terms of players affecting every single outcome


 

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