Quantum Break’s Live Action Sequences to Serve as Junction Points

The TV series will now be integrated within the actual game to influence the plot.

Posted By | On 14th, Aug. 2014 Under News


QuantumBreakCharacter

Remedy Entertainment’s Quantum Break was finally showcased in all its glory during Microsoft’s Gamescom press conference and the gameplay has us heavily intrigued. But what about the live action TV show that was to run parallel to the game and focus on the villain Paul Serene? Xbox Entertainment has been shut down so clearly the TV show won’t be happening.

The live action sequences will still serve a purpose though, acting as junction points for players to make important decisions while playing as Serene. This will influence the timeline you ultimately take part in, according to creative director Sam Lake.

Speaking to Digital Spy, Lake said that, “Both the game and the show ship on the same disc and are tied together in multiple ways that the player can affect with their choices.

“You will be playing him – our equivalent of action movie scenes [where a villain is] planning and making his moves, but interactive. You play that scene, you see those glimpses of the future, and you make a choice – that this is the future I want to become reality in my game.

“You make a choice, and it’s kind of an interactive player-generated cliffhanger at the end of the act. And then you watch an episode of the show and immediately you start seeing consequences of the choice that you make.”

Quantum Break will be releasing in 2015 for the Xbox One. Are you looking forward to it? Let us know below.


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  • GHz

    The live action sequences, I hope you can just skip those. I can only imagined that it will break up the flow in regards to the look of the game. The graphics, art wise already look stunning.

    • Mark

      I disagree Ghz. The Live Action scenes will be interactive. And ur choices should impact ur endings. So they won’t just be, drop ur controller, watch a cutscene and pick it back up, kind of scenes. This should be interesting

    • GHz

      Hmm. Maybe. We’ll see.


 

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