Ready At Dawn Discusses The Secrets Behind The Order: 1886’s Impressive Animations

Celebrating the only thing the game actually did well!

Posted By | On 17th, Mar. 2015 Under News | Follow This Author @Pramath1605


Ready at Dawn’s maiden PS4 effort, The Order: 1886 did a whole lot of things wrong – a whole lot of them, really, I mean I could write a multi page long article about everywhere that it went wrong – but there were also other things that, by just about any objective metric, it did right. One of those things was its stunning graphics, which remain a sight to behold, and of those graphics, one thing that stands out more than anything else is the animations.

To show off how this was achieved, Senior Animator Jason Shum just released two videos that demonstrate the impressive technology at work here. The first video walks us through the mocap and keyframe animation, while the second one demonstrates how a reference shot became an ingame shot, showing us just how development on the game progressed.

Check out both the videos for yourself above.

Did you buy The Order? What did you think of it?


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  • Really cool indeed coming from a animation video background at vinimation I think ready at dawn is really awesome.

  • bardock5151

    Wow, aren’t they trying hard to stay relevant.
    Lately they seem more like a middleware company trying to flog off their tech. Not good for a games developer with an exclusive in house engine, wrong priorities.
    Atleast when Crytek did it for Ryse, they actually have a widely available engine to promote.


 

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