Resident Evil 6: Game is the child, fans and devs are the parents; disagreements are normal
Time for a weird analogy by the creators of Resident Evil 6. They have compared the games as children and the fans and developers being the parents. The action-oriented direction the series is heading in is always a concern to both of them, but disagreements happen, according to the game’s executive producer Kobayashi.
“The way I always think of it is that if Resident Evil represents a child, then the fans and us as creators are the two parents. The resulting games are like the children that are born between both of us. And just like real parents, you’re not always going to agree on what is best for raising that child,” he said in an interview with the PS Blog.
“Now, we do always have our ear to the ground and listen to what the fans are saying and we try to take that into account when we’re making the game. But it’s our job to create a new gaming experience and to offer them something that’s fresh and challenging. We want to make sure that what we do pleases them but the initial reaction might not always be positive.
“We do listen to the fans but we can’t be beholden to them at every turn or I don’t think we’ll ever make progress in terms of the series’ development.”
The game is out worldwide except India, and has been getting mixed reviews.