Resident Evil 6 is literally days away from its release, and reviews are starting to come in now. The game has received extremely polarizing scores around the web, and you can’t help but wonder what went wrong. It’s a massive project from Capcom with over 600 people working on it, and they’ve officially projected 7 million sales for the game. It officially comes out on October 2nd.
We’ve gathered a bunch of reviews which range from positive to negative, so check them out below.
Cheat Code Central- 9.2/10
Resident Evil 6 is not a perfect game. It’s not even all that scary, but it is immensely entertaining, gorgeous to look at, and it has more content than I’ve ever seen in a game like this. It might not revolutionize the genre like Resident Evil 4 did, but it does offer something for everyone.
Digital Chumps- 9.2/10
It’s definitely a notch about Resident Evil 5. It brings more scare, better visuals and very intense storylines to the mix. At the end of it all, it will feel like you’ve been a part of an intricate action-horror that satisfies your adrenaline needs by the end.
Resident Evil 6 is truly one of the best experiences I have had with a game this year. It is just loaded with content, and playing co-op with a friend is definitely a blast.
OPM US- 9/10
There’s more content and variety here than in any other entry in the series, and its stories – while a little too goofy to really take seriously – are nonetheless fascinating, particularly for those of us who’ve watched these characters grow and develop over the years… RE6 is a strange experience, to be sure – but more importantly, it’s an unforgettable one. [Nov 2012, p.56]
Game Informer- 8.8/10
The game’s minor flaws don’t hold back the decadent experience from being an unhinged, flaming rollercoaster ride.
Play UK- 8.8/10
Odd rough patch or misfire aside, Resident Evil 6 is bursting with innovation, content and confidence that shows Capcom knows exactly what it’s doing with it’s series. Now fully tooled up for co-op, this feels like Resident Evil worthy of modern times.
Ada Wong says it best when she quips that Resident Evil 6 is like a Raccoon City reunion. And despite frequent attempts at recapturing the magic of the early days, the series continues to walk the path towards becoming just another great action game. With its old identity stripped away you’ve left with a massive action game that tends to check all the boxes instead of creating new ones, yet measured against its contemporaries it remains near the top of its class. Big, brash, and full of memorable moments, Resident Evil 6 deserves to be played by any fan of the action genre.
Gaming Age- 8.3/10
A somewhat bumpy, uneven ride perhaps, but one that entertains far more than disappoints.
Worth Playing- 8/10
The plot’s probably one of the best written in the series to date, although even as a fan of RE, I have to admit that’s not saying a hell of a lot.
OXM UK- 8/10
An accomplished shooter on the whole, and a fittingly thunderous send-off for current gen Resident Evil. The next instalment needs to tighten the focus, deciding which ideas are worth sticking with, but this could be the definitive videogame blockbuster – huge, colourful and surprising.
Digital Spy- 8/10
Leon and Jake’s campaigns, in particular, are hugely entertaining, showcasing the survival horror genre at its best. While Chris’s campaign might well prove that two’s company and three’s a crowd, the excellent plot, cast of characters and additional content should ensure that Resident Evil 6 is revisited more times than Tall Oaks’ pharmacy.
Resident Evil 6 is solid, challenging, and at moments outright amazing, but razzle-dazzle Hollywood production never quite masks a subtle, intangible lack of focus and pacing that pervades its formidable spread of content.
Evolution and ambition are only natural for a franchise as old as Resident Evil, as is the need to respect a long-lasting legacy and the fans that have come to appreciate it. But in trying to serve all masters, Resident Evil 6 loses focus and fails to accurately assess which of its elements are truly worthy of being included. When this game is at its height, it sets new standards for the series in every way. Unfortunately, there are no shortage of lows either, taking what could have been an excellent experience and making it something considerably lesser.
The issue, though, is with conflicted gameplay; more specifically, scarcity of ammo and an annoying inventory system. Resident Evil 6 doesn’t blend horror and explosive action, it simply sits awkwardly between them, leaving you with facing too many enemies with too few bullets.
OPM UK- 7/10
The frustrating thing is that with a bit of judicious trimming, this could have been a smaller, tighter and significantly better game.
Everything in Resident Evil 6 is bigger, louder, and prettier than its predecessors, but that does not necessarily make it a better game. While it finally embraces the adrenaline-fueled action the series has slowly moved toward for so long, the rest is a schizophrenic mess.
Gamereactor Sweden- 7/10
Another step away from survival horror genre, but that is actually beside the point: Resident Evil 6 is a good action game – with some flaws.
There are moments in Resident Evil 6 that peak as high as the very best games in Resident Evil history, but there are so many more that settle for mediocrity or much, much worse. With a nip and tuck this could have been something very special indeed. Instead, it’s a great little Leon campaign with a hell of a lot of content that you should consider a worthwhile but extremely flawed bonus.
Edge Magazine- 6/10
It’s a bloated, often incoherent game, but the most frustrating thing about Resident Evil 6 is that (Chris’s focus on cover shooting aside) it’s not an unimaginative one. It might feel padded at times, but Capcom always has something new to show you after the filler, such as a fresh campaign, another repellent boss form, a surprising enemy type, a co-op vehicle section, or an odd location to explore.
All the effort in the world won’t make up for a lack of vision. This game is blind to imagination and focus.
Resident Evil 6 is not one but four games, and Capcom has done a beautiful and stupid thing in its attempt to recreate a rich, diverse and storied series into one single title.
Worst of all, it’s difficult in a way that feels like the game is cheating you through broken mechanics somehow, and that isn’t fun for anyone.
How far can cinematics get you when the gameplay sandwiched between them is so poorly paced, so utterly misconceived, so reliant on stick wriggles and button tapping? There’s a place for contextual prompts and cinematic storytelling in video games, but Resident Evil 6 is a mishmash of elements put together without any sense of care or direction.
Resident Evil 6 is a Michael Bay movie. There’s really no more polite a way to put it. Stuffed to the gills with bombastic action segments, car chases, and relentless chaos, Capcom has abandoned any pretense of the survival horror genre and embraced a world of skin-deep Hollywood audacity. Listlessly wallowing in the depthless waters of homogeneity, Resident Evil 6 is a coward of a game, afraid to make its own individual mark in the industry and cravenly subscribing itself to every overplayed trope in the book.
We will be updating this post regularly from here on out, so keep checking back for more scores.
Our own official review will also be going up in a bit, so stay tuned!
Tell us what you think of the reception Resident Evil 6 is getting in your comments below.