Rocksteady Shares New Information For Batman: Arkham Knight

How do you follow up one of the greatest games of all time?

Posted By | On 25th, Mar. 2014

batman-arkham-knight-batmobile-630x232

Batman: Arkham City was a revelation when it released- here was a Batman game that, even more than its predecessor, finally lived up to the promise of Batman as a character in a video game. The video game was met with insane critical acclaim, and has since gone on to be considered one of the greatest games of all time. A follow up to that that would be satisfactory is difficult- just ask Warner Montreal, who worked on the middlingly received Batman: Arkham Origins last year- but if all this new information that Rocksteady just shared about Arkham Knight with the Official Xbox Magazine (summarized on the official WB forums) lives up to the promise, then they might just have a shot.

It sounds like the game’s transition from CG to real time gameplay graphics is almost seamless and indiscernible- the actual graphics do a very good job of mimicking the CGI. Rocksteady have also worked on making Gotham feel a whole lot more vibrant and lively this time around, addressing a complaint that was commonly leveled at Arkham City; they have also made it easier to navigate the city, thanks to Batman’s new cape and gadgets.

Of course, the big new inclusion this time around is the Batmobile. The vehicle looks like a cross between the Tumbler and the classic Batmobile, and once you get inside it, there is no minimap to help navigation- a deliberate design choice, as Rocksteady wanted you to navigate within the city using your surroundings instead of an icon based minimap. They were quick to allay fears, however- waypoints and markers can still be set, for example, and tyre tracks appear on the roads periodically to highlight your way ahead.

All of this, and more- the combat has been freshened up, for example, and a new structure for the story so that the emphasis is not just on one villain- makes this game sound incredible. It will have been worth the wait when it ultimately releases, that is for sure.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars Outlaws Features Playable Sabacc

Star Wars Outlaws Features Playable Sabacc

The iconic in-universe card game will be fully playable in Star Wars Outlaws, the open world game's ESRB listi...

No Rest for the Wicked Early Access Playthrough is 15-25 Hours Long on Average

No Rest for the Wicked Early Access Playthrough is 15-25 Hours Long on Average

However, with endgame content and repeated playthrough, you can play the game for much longer, according to Mo...

Darkest Dungeon 2 Launches for PS5 and PS4 on July 15

Darkest Dungeon 2 Launches for PS5 and PS4 on July 15

Red Hook Studios' roguelike RPG is coming to PlayStation. It will retail for $39.99, with pre-orders open now....

Kingdom Come: Deliverance 2 Features a Reputation System, Kuttenberg Detailed

Kingdom Come: Deliverance 2 Features a Reputation System, Kuttenberg Detailed

The silver mining city was Warhorse's "biggest challenge", featuring a "wide range of ethnicities and differen...

Kingdom Come: Deliverance 2 is “Twice the Size” of the Original With Two Maps, Says Developer

Kingdom Come: Deliverance 2 is “Twice the Size” of the Original With Two Maps, Says Developer

Warhorse's Tobias Stolz-Zwilling also confirmed more quests, cutscenes and random encounters than the first ga...

Kingdom Come: Deliverance 2 Announced, Launches in 2024 for PS5, Xbox Series X/S and PC

Kingdom Come: Deliverance 2 Announced, Launches in 2024 for PS5, Xbox Series X/S and PC

Henry of Skaltiz continues to pursue revenge in the open-world action RPG, with the campaign offering over fiv...