Saying The Old Republic lacks innovation is “unfair”- BioWare

Posted By | On 13th, Jan. 2012 Under News | Follow This Author @Shubhankar2508


Star Wars: The Old Republic’s director James Ohlen says that saying THe Old Republic is not innovative is unfair, and that it only uses the tried and true method of the MMO genre.

Speaking with Eurogamer, Ohlen said that even shooter and strategy games use the same formulas that were used in their respective genres 20 years ago. “If you look at a Battlefield or a Call of Duty or a Gears of War or even a Half-Life – those games use the same tried and true interface and the same tried and true game mechanics of the first-person shooter genre that’s been around for 20 years,” he said.

He says that World of Warcraft has “dominated [the MMORPG genre] for so long that people just think of it as just a single game genre.” But he feels this is a wrong generelization.

“But it is a genre, and we wanted to appeal to fans of that genre – we don’t want to turn them away by making something that’s radically different,” he said. “And we wanted to take the lessons that have been developed in that genre over years and years and years and basically refine them, much like other companies do with other genres.

“So, I don’t know, it’s just the way it is, but I don’t see us as not being innovative. We’re actually a lot more innovative within the MMO space than comparable games in other spaces like the first-person genre, the action genre – games like that.”

He commented that the game has been doing well since its launch in December, in US a little more than in Europe. But that is mainly because the Star Wars brand is stronger in the former region.

“Star Wars [the brand] is a little bit stronger in North America than in Europe,” Ohlen said. “The expectations on what the game was going to be for a lot of people was kind of different to what we were building. We were building essentially a classic MMO with BioWare storytelling set in the Star Wars universe. And there were a lot of people out there who wanted us to reinvent the universe and come up with a game system that had never been done before.

“And that was something we weren’t doing, so it was going to be disappointing for those people.”

He feel BioWare has succeeded in “creating a game that’s very fun and addictive” which is “what’s going to make this successful.”


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  • Unfair? Well, gamers can be hard critics, and I think I am too. And yes, if there’s something that we need, it’s a new genre. It doesn’t have to be made from thin air. A good solid fuse between 2 genres with incredible presentation (think Half-Life, Portal and Skyrim) would be incredible. Short rant: Most RTS games aren’t strategy-centric games IMO. Too much fast-paced clicking.

  • It’s a copypaste of WoW with voice acting and focus on single-player co-op. It’s not fun.
    Cry harder, biodrones.
    Where did the money to make this game go?

  • “The expectations on what the game was going to be for a lot of people was kind of different to what we were building. We were building essentially a classic MMO with BioWare storytelling set in the Star Wars universe. And there were a lot of people out there who wanted us to reinvent the universe and come up with a game system that had never been done before.
    “And that was something we weren’t doing, so it was going to be disappointing for those people.”

    http://www.youtube.com/watch?v=68VfgesWmcI

    But in this video Bioware promised me I would be doing other things I wouldn’t expect to be doing in other MMOS. They did promise something new, but never gave anything new.

  • >He feels BioWare has succeeded in “creating a game that’s very fun and addictive” which is “what’s going to make this successful.”

    Far from it. Our server, which was one of the few servers after Christmas to still have a one hour queue during primetime has already lost six “hardcore” raiding guilds out of lack of interest, and content. Nothing about this game is “addictive.” Actually, it’s quite the opposite. I’ve lost all interest in continuing to play due to that fact that it feels no different from any other MMO in the last 5 years, and the difficulty of content at end game, and the lack of, is laughable.

    We full cleared EV and Karagga’s Palace on Nightmare on our first night.

  • “Why aren’t they worshiping us? We did all the same stuff their World of the War-Crafts did! They should be more like our forum community, begging us to charge them more money!”

  • Dio
  • I like how Ohlen the Hack compares genres, but never uses specifics. He just says, interface and mechanics. Biofail has copied the cosmetic properties of WoW, but certainly not the mechanics. They have copied WoW’s ability for classes, but not their associated mechanics. If they are doing what has been done ‘Tried and True’, I beg them to play RIFT, because both games are WoW copies that have no depth.

  • >focus on single-player co-op
    >single-player co-op
    Oh god, my sides!

  • It’s funny how people don’t need to defend something being innovative when it actually is. TOR a shipwreck from a company that has declined in quality over the last decade. Only idiots who who identify themselves with brands get upset over criticism of products.

  • So this man’s idea of a video game is to take a gameplay paradigm and add some make-up over it?

  • Fixn

    So games like Granda espanada.Tera and other never happend? No sorry bioware you did nothing to change. How many vidoes mentioned. THINGS YOU NEVER DONE BEFORE. You had a whole video about how Raids were just unfair and unfun? yet the first world event you have is a raid that involves 20+ people taping 1 2 3 4 5? How “UI mods make the game unfair?” You made a game on what wow was 5 years ago and expect us to wait 3 years to get to where it is now. Sorry my money will go to Tera and Guild Wars 2.

  • Don’t really give two shits if you think it’s “fair” or not. There have been lots of MMOs that just copied WOW and they failed. This one did the same and it’s voice acting will only keep it alive for so long.

    AND DON’T FORGET THE LIES
    http://www.youtube.com/watch?v=68VfgesWmcI

  • Bioware chose the absolute worst game engine and then blew all their money on voice acting that all things considered is actually pretty bad.

    They spent no development effort on map design, PvP, flashpoint, stability, animations, fluidness, balance, UI, chat, utilities, mods, etc. The game is a complete failure. It is a sub-par single player game with a chat room.

    It is worse than WoW in 2004 in terms of playability, responsiveness and fun factor.

    Where the fuck did they spend that money?


 

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