Scalebound is “Less About New Hardware, More About Making Something Totally New”
Director Hideki Kamiya talks about such a game never having been attempted by the company before.
Of the many Xbox One games showcased at E3 2014, there was plenty of intrigue surrounding Platinum Games’ Scalebound which allows you to befriend dragons and simultaneously go to war against them. Speaking to IGN, director Hideki Kamiya says that a game like Scalebound has never been attempted by the studio.
“The one thing that I will say is that up until this point in my career, and up until this point in Platinum Games’ history, we’ve never made a game like Scalebound. What I’m trying to do with Scalebound is create a very different kind of game than what I’ve created up until this point. We’re trying to create new gameplay, and that is a challenge for me personally.
“It’s less about new hardware, and more about making something totally new.” That said, new hardware certainly contributes to what makes Scalebound a unique project for the Osaka, Japan-based studio.
“We’ve never tried to do something photo-real or something more realistic with that touch but it’s always been something I’ve wanted to try. Now having that opportunity has been both difficult but interesting. And the power of the machine is helping there. It’s definitely something Platinum Games has wanted to try, and now we’re getting our chance to do it, which is cool.”
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