SEGA announces new squad-based shooter, Binary Domain

Posted By | On 02nd, Dec. 2010 Under Video News | Follow This Author @Shubhankar2508


Sega have announced a new squad based shooter, called Binary Domain. It is set in a 2080 robot-infested, post-apocalyptic robot, and has been developed by the famed Toshihiro Nagoshi, creator of many successful franchises such as Yakuza. The game will be released for the Xbox 360 and PS3.

Nagoshi-san sends a message to all his fans about the game:

Usually games have a simple theme, but if we aim to maximize the appeal of a game as interactive entertainment, we need to develop more sophisticated themes that tie into every aspect of the game. I have made many attempts to link a game heavy in drama to a highly enjoyable and immersive gameplay experience and with Binary Domain every setting and mechanic in the game is designed to revolve around “Life”.

To further visualize this idea, I started to create “Binary Domain”. The core concept of this game from the beginning is life; the project code name from the start was in fact “Inochi”, which means “life” in Japanese. The most distinctive way of differentiating a creature from a machine is “life”. However, we also know that machines can be given a form of life when created by man. Is it possible that the differentiation is becoming less clear and machines are actually becoming more like humans?

One of the key elements of this is the pursuit of strong and differentiated human AND robot AI. Aiming to have the world’s best AI was essential to bring a true realisation of the concept of life to the players, through the story and the action within the gameplay. The inclusion of online modes has allowed us to transform the game from a mere battle field into a field of survival.

Additionally, the game is set in Tokyo in the year 2080. This was important to realise the theme of life as it’s where we (the development team) are actually living as we tell the story of this drama. I decided to combine this with a deep human drama with science fiction, despite most science fiction games being cold and clinical.

Finally, and best of all, I am working with the Yakuza team who are all excited to take on this new challenge and we are hoping that the technique and pride developed on the Yakuza series will move up to a new level.

That’s all I can tell you now, but I’m sure the game will amaze you in the near future more than you could imagine.

Don’t miss it!”

We are sure looking forward to it. More info on the game later (hopefully).

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