Seven Things Dragon Age III Must Do To Redeem The Franchise

Posted By | On 04th, Aug. 2011 Under Feature | Follow This Author @Shubhankar2508

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BioWare were once known for making the most hardcore, the most deep and complex WRPGs ever, with stats, customization, grinding and everything that you would want to see in an RPG. With Dragon Age: Origins, they reaffirmed everyone’s belief that they were, indeed, one of the best Role Playing Game developers of the world. When Dragon Age II was announced, a lot was expected of it, for Origins was considered to be one of the best RPGs of the generation at the time of its release.

However, Dragon Age II undid almost everything that the first game managed to accomplish- it was a heavily dumbed down, “casualized” and “consolized” RPG with more focus on action than on elements that all RPGs should have. But BioWare have admitted the fact that Dragon Age II was greatly flawed, and that Dragon Age III will be much better than its predecessor.

But what exactly must be done to make Dragon Age III a good game, and not a disaster like Dragon Age II? Given below are seven things we think BioWare must implement in their third Dragon Age game. Without further ado, let’s begin!

Graphics shouldn’t suck

The game would have looked great 6 or 7 years ago.

Dragon Age II looked bad- bland and blunt textures, a lot of pop-ins, rough edges… overall, the game was hideous. Not just that, bad art design, repeated environments (we’ll get to that later) and poor draw distances were pretty bad too. The game would have looked great if it was, say, a PS2 game. But in today’s day and age, when games like Mass Effect 2, Uncharted 2, Battlefield 3 and Crysis have set new standards, we expect a lot more of a game of this caliber. BioWare should, ideally, build a new engine for Dragon Age III, and they should work extra hard on the visuals part. Bad graphics have always been a problem with the Dragon Age games, so BioWare might want to change that with DA3.

Give us a proper overarching, coherent story 

Dragon Age II often felt like a collection of DLCs that were completely unrelated to each other.

One of the biggest problems everybody had with Dragon Age II was that its story was very loose, very unfocused. There was no overarching plot throughout, no main purpose that we were playing towards, and the game just felt disjointed. Yes, the political setting was interesting, and yes, the plot did kind of come together in the end, but it still was a huge put off. What we want BioWare to do is make Dragon Age III along the lines of Dragon Age: Origins, or any normal, conventional game with a story focus, for that matter. We want a proper, overarching, tight and coherent storyline that keeps us hooked and actually makes sense. While Dragon Age II did set stage for DA3 pretty well, we don’t want to see a repeat of that again.

Improve the level design, environments and focus more on exploration

The extremely linear nature and repeated environments of the game were probably the biggest flaws.

Dragon Age II was set in one city- Kirkwall, and its surrounding areas. Some could say it was probably because of that the environments felt familiar, but simple things like different houses were exactly the same from the inside, many dungeons and corridors were exact copy-pastes of other areas we’d visited before. Most of the times, we kept visiting the same are again and again, because of the fact that Dragon Age II didn’t even give us an entire world to explore, rather just a single city. Then there was the fact that environments were very linear, and they didn’t even have tiny little branching paths for chests. You just had to keep walking down a single path until you reached your destination. Most of the areas didn’t even pretend to be expansive. All these things made Dragon Age II feel like a very rushed title, and most of all, a very restrictive, linear title. We want Dragon Age III to have a vast world to explore, beautiful, un-repeated environments, awesome sprawling dungeons with tonnes of branching paths, like a true RPG should have. That’s the least BioWare can do for their fans after the debacle that was Dragon Age II.

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  • Honestly, DAO and “hawke’s story” need to be two separate “worlds” is the only way to save DA.

    The more Bioware tries to fix DAII the more they screw it up. LEAST establish a cannon with GOOD writers not these rejects from trashy romance novels, cause DA2 makes no fucking sense when compared to DA. Hell stuff with in the DA2 story makes no fucking sense. It’s should be called Dragon Age Plot Hole

  • If anyone is to blame for the ‘consolized’ nature of DA2 it is the PC manufacturers. For the most part consoles stay the same from year to year. Sadly the same cannot be said for game PCs. The lack of a PC game machine standard makes designing a game primarily for PCs a very risky proposition. Given that PCs, their graphics and sound boards, and software support may change greatly from year to year, a game concept that is cutting edge this year may be old hat next year. Or even worse, obsolete. Until the game designers and PC designers sit down together and work out some standard for PC games and machines I’m afraid we will continue to see a shrinking market for PC games and the games that do come out will be console games reworked for PCs.

  • Pingback: “Dragon Age is not trying to be Call of Duty, or Devil May Cry”- BioWare - Video Game News, Reviews, Previews and Blog()

  • FINALLY, somebody said it! The one thing that ticked me off more than anything about Mass Effect 2 and its influence on Dragon Age 2 was the MASSIVE cuts to the RPG elements of both games. When I can draw parallels between that and what’s going on with my country’s political budget issues right now, we have a problem.

    I LIKED seeking out the best armor in the game. I LIKED having to manage my inventory, picking the best equipment, and making sure my companions had their best foot forward. If you were a spectator to my game in DA: O, you would know who I used most often, based on their equipment. Not only did they deny you the ability to outfit your companions in DA 2, they made the equipment almost incoherent. There was no focus on the equipment, really. In DA: O, you could tell what was the best stuff just by looking at it. The tiers were coherent and I could explain it to friends who had never played the game. In DA 2, they tossed all that out the window and went with some incoherent color-coded structure that I still can’t explain.

    BioWare… for DA III? FIX IT!

  • I think yall are being a little to negative about the game. I thought the gameplay and story was great, but I will agree with you on that it lacked the roleplaying should have effected things. There should have been some way to save Merrils clan and finishing her quest at the same time. Overall I was happy with the game but I hope they don’t go to far back they need to merge the good things about both the games together.

  • In regards to the story, that was entirely the point. There wasn’t supposed to be an over arching plot, clearly definable goals and antagonist, a clear villain; it’s just a story, things happen and looking back on them imposes a sense of narrative. After how generic Origins was(and it was. It was insanely standard), they wanted to break the mold and go in another direction.

    Don’t get me wrong; I think they went way too far in that other direction and in the end, more was lost than gained in the trade off. But it was nice to see something different as far as the story went.

    As far as the rpg elements go; here’s my two cents. The equipment in Origins was ugly as sin. A handful of the plate armors looked good. A handful of them. And the only thing uglier than that equipment was the way the characters looked when they had different pieces mis-matched on them for stats, or because you couldn’t get a full set yet. Now, while I wouldn’t mind if DA2 had more than one outfit and one minor alteration to that outfit per character, I rather liked that they had them with their own clothes. Beyond having a more coherent and overall better design than Origins, it makes them feel like their own people rather than dolls that the player can dress up.

    A note on returning characters; I didn’t particularly like Alistair. I’d go so far as to say he was my second least favorite party member in Origins. But I liked his cameo in 2; I liked Nathaniel’s cameo even moreso. I would have liked to see Ogrhen, Loghain, and Sten show up as well, but I figure they probably didn’t splurge for Blum and Templeman for voices.

  • William Baird

    Bring back characters like Morrigan, Leliana and Justice by creating quests to finish what you had started in the previous games, For example, what happened to the child Morrigan was carrying or why Leliana choose her the path in DA 2. It would be neat if you have Alistair leave his throne and rejoin the main character back out in the battle. Following the Cassandra angle would be interesting also,

  • The StuntAssasin

    It’s great to see these modifications but we need more focus on the storyline that make a little sence and try to make a massive world map.
    Fuck DAII story and Fuck the ending that was the biggest remarkable mistake in the game
    Graphics are awesome in the second DA but make them a little way more like origins that feels like we are in the air of DA origins and make a bigger inventory with a lot of new items
    bringing some partys from the DO O should be awesome(seeing the face of Alistar and morrigan…)
    and btw try to evade gays romances fuckin EA company

  • p

    no dash, please.


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