Shadow of the Beast Is Not Vaporware Or Forgotten, Here Are Some Screenshots For Proof

Looks striking.

Posted By | On 17th, Apr. 2015 Under News | Follow This Author @Pramath1605


Remember Shadow of the Beast? The classic Sega game was announced to be coming to the PlayStation 4 via a reboot, but was swiftly forgotten and never mentioned again after that. if you had, however, begun to suspect that the game had joined the ever swelling ranks of PlayStation exclusives that are announced and then relegated to vaporware status, you would be wrong. Today, out of nowhere, we got an update on the game on the PlayStation Blog, assuring us that the title is alive and well, and sharing some screenshots with us as proof.

The screens honestly remind me of a God of War game done with a hint of Journey’s art- sort of like Apotheon (which is also a PS4 exclusive).

“The screenshots you see here are taken from the harsh, arid wasteland that is Karamoon’s desert,” Heavy Spectrum’s Matt Birch said, talking about the screens. “The balance between beauty and brutality has been a running theme for us while we’ve been building the game. Our main character, Aarbron, was forged by the evil Maletoth as a living weapon — and his journey through this beautiful, vibrant world is a savage one. We’ve tried to find ways to bring both sides of this juxtaposition to life to create a unique and intriguing setting for the gameplay to live within.

“Alongside creating a range of sweeping vistas and strange creatures, we have also been busy refining the game’s core combat and platforming to try and find just the right blend to make a compelling experience for players.”

He also suggests that we will be hearing more from the game soon, and far more regularly now.

“It’s been a long road to get here (Especially if you are counting back to our original inspiration!) and we thank you for both bearing with us and taking the time to read about our progress. We hope to have more news to share with you before too long!”

Stay tuned to GamingBolt for more coverage and information.

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  • Xorandice

    I think more people consider it an Amiga classic. It was a graphics and sound mold breaker that heralded the beginning of the end for lazy 68000 only inspired Atari ST ports that didn’t use the Amiga’s custom chipset (the gameplay was decidedly average though) and not Sega – wasn’t the US version completely unplayable on the Megadrive/Genesis port of the Amiga original due to it playing far too fast?

    SOTB 2 and 3 were pretty decent games – gameplay wise though.


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